Search found 641 matches
- February 11th, 2023, 9:17 pm
- Forum: Scenario & Campaign Development
- Topic: [v2.0.0. - Global Rebalance] Deeds of Sir Swine - new GSE campaign!
- Replies: 15
- Views: 1681
Re: Deeds of Sir Swine - new GSE campaign!
Last month I abandoned this campaign on scenario 2, as it was too hard. But not only because it was too hard. The 2nd scenario seemed like it hadn't been play-tested. It probably was, but it didn't seem like it. I like the GSE sprites, so after some time passed, I decided to give the campaign anothe...
- February 9th, 2023, 2:27 am
- Forum: Faction & Era Development
- Topic: Which Multiplayer Era is the most creative? - expanded
- Replies: 13
- Views: 3413
Re: Which Multiplayer Era is the most creative?
I decided to assess "creativity" by one simple metric: the visual coolness of sprites. After looking at all the sprites, I voted for Era of Magic. Here are the units I thought were especially cool and creative: the hydra, the cyclops, the purple orb of electricity, the elementals, the gole...
- February 8th, 2023, 9:07 pm
- Forum: WML Workshop
- Topic: Can AMLAs inherit [effect]s? *FIXED*
- Replies: 18
- Views: 1450
Re: Can AMLAs inherit [effect]s?
I probably wouldn't try to do anything so complicated with AMLAs, but if somebody put a crossbow to my head this is how I might approach the problem. I would give the unit in question a variable to track the chosen AMLAs. There are only so many possible variations of effects, after all. I would use ...
- February 8th, 2023, 7:07 pm
- Forum: WML Workshop
- Topic: Can AMLAs inherit [effect]s? *FIXED*
- Replies: 18
- Views: 1450
Re: Can AMLAs inherit [effect]s?
I just realized something.
All my campaigns are written in pseudo-code in WML style.
- February 6th, 2023, 5:33 pm
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 9765
Re: Volunteering to spruce up the dialogue in one particular campaign
Enjoy, and feel free to critique. Okay, here's my critique. I compare sentence to sentence. The mainline dialogue is blue and the revised dialogue red. Mainline: Twenty years into her rule, Asheviere turned her attention to the wood elves living in the great forest southwest of Wesnoth, whom she de...
- February 5th, 2023, 8:35 pm
- Forum: Scenario & Campaign Development
- Topic: Eastern Invasion, Revised (1.17) - Looking for Playtesters!
- Replies: 46
- Views: 15157
Re: Eastern Invasion, Revised (1.17) - Looking for Playtesters!
Ok, in the next version (coming in the next couple weeks, once achievements are supported) I've changed it so that if any player unit is on top of the trapdoor when it opens, you get a choice to enter immediately (and win) or to wait and enter later. Hopefully that should solve the issue! A choice?...
- February 5th, 2023, 6:12 am
- Forum: WML Workshop
- Topic: why can not change income
- Replies: 6
- Views: 814
Re: why can not change income
Base income and income are two different things. I don't use lua for changing income. I do this:
I'm not sure if this helps. Good luck.
Code: Select all
[side]
side=1
gold=150
income=3 # bonus added to base income 2
village_gold=2 # default=1
...etc.
[/side]
- February 5th, 2023, 5:43 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 94225
Re: 1.16 Campaign: A Rough Life - version 1.2.9
Made it all the way to scenario 11 before being defeated by numerous undead.
This was a good campaign. I'm glad it's being maintained.
This was a good campaign. I'm glad it's being maintained.
- February 4th, 2023, 11:40 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 94225
Re: 1.16 Campaign: A Rough Life - version 1.2.9
It isn't an automatic win. Thanks for the explanation. I think scenario 1 might benefit from a little re-working. Some players might quit the campaign on turn 16, like I did. The scenario could simply end on turn 15, like I thought it would. After turn 15, not much happens anyhow. My leader simply ...
- February 4th, 2023, 7:33 pm
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 94225
Re: 1.16 Campaign: A Rough Life - version 1.2.9
Scenario 1: The objective explained that if my leader survived until turn 15, I would win. Yet here it is, turn 16, and the game continues. My leader is level 1, and my army consists of a single 0-level unit, and I have no gold, and 28 enemy units are closing in, and I'm trapped on an island. This i...
- February 4th, 2023, 5:40 am
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 9765
Re: Volunteering to spruce up the dialogue in one particular campaign
...But the reason that convention got popular... In my opinion, "#$!#%" seems a bit too modern, like something you'd see in a Spider-Man comic. Also, "#$!#%" is always a little funny. Imagine Gandalf saying to Bilbo, "Where did you get that "#$!#% ring?" This is w...
- February 3rd, 2023, 1:15 pm
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 9765
Re: Volunteering to spruce up the dialogue in one particular campaign
Too prolix. Just kidding, ha ha! (FYI, that was an obscure Catch-22 reference.) Seriously, that is excellent stuff! ...I'd actually prefer to just use #$!#% like in older comic books because that way anyone can fill it in their mind themselves, which is convenient. A person I know never substitutes ...
- February 3rd, 2023, 12:23 pm
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 9765
Re: Volunteering to spruce up the dialogue in one particular campaign
I'm a writer. I suspected you were a writer from your well-written scenario reviews. If I could, I would pre-approve all your dialogue substitutions right now. But I'm just a regular guy. Hello? Powers that be? Speaking as a guy who reads screenplays as a hobby, I implore you. . .exploit this offer...
- February 2nd, 2023, 2:07 am
- Forum: WML Workshop
- Topic: how give all unit a abilitie?
- Replies: 14
- Views: 1109
Re: how give all unit a abilitie?
the WML can not work too i hope it give all side 1 unit LEADERSHIP,if 1UR=yes I don't know what's wrong, but I noticed you had some code in the beginning, but not in your recent version. Did you leave it out on purpose? Good luck. #ifdef MULTIPLAYER [binary_path] path=data/add-ons/ProWesnothStart-m...
- February 1st, 2023, 3:42 pm
- Forum: Lua Labs
- Topic: Hide HP-XP-overlays with lua
- Replies: 9
- Views: 3624
Re: Hide HP-XP-overlays with lua
This is not Lua... Maybe use [unit_type] to create duplicate units, then change the bar_offset_x, bar_offset_y to put the bars so far off the map that they are not visible, and also turn off halo, ellipse or whatever. Also, if you simply want a unit standing on the map without their information feat...