Search found 627 matches
- June 13th, 2014, 3:33 am
- Forum: Multiplayer Development
- Topic: Bowmen should be revisited ?
- Replies: 9
- Views: 3569
Re: Bowmen should be revisited ?
I believe the problem is actually that the spearman is a bit too good a deal versus all other loyalist units. The loyalist faction's theme is that they are a (fully diurnal) group of specialized units that win through combined arms (more so than other factions). But over recent years of development...
- April 29th, 2014, 7:26 am
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 266
- Views: 336336
Re: SLOW Performance Issues: post here to report
Make sure to compile with -O3 btw, it makes a huge difference for fast fog clearing.
- April 23rd, 2014, 11:25 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Problem with 1.10.7 for window
- Replies: 11
- Views: 5083
Re: Problem with 1.10.7 for window
And this is why it's actually a good idea to use bittorrent to download large open source games. Not only can you "pay back" the download bandwidth you got, you also get a free file integrity check and re-download. http://wiki.wesnoth.org/Download mentions "torrents are unofficial&quo...
- April 21st, 2014, 7:15 pm
- Forum: WML Workshop
- Topic: <Lua> Unknown condition, ignoring
- Replies: 9
- Views: 2757
Re: <Lua> Unknown condition, ignoring
Has lua some way to get the file/line of the WML objects it processes? That'd help with useful error messages.
- April 19th, 2014, 12:43 pm
- Forum: Developers’ Discussions
- Topic: Suggestion: keep backwards compatibility
- Replies: 21
- Views: 18687
Re: Suggestion: keep backwards compatibility
I think maybe polishing up lua documentation, convenience functions and examples to see it used more would help. I've been maintaining a (rather complex) campaign that's written entirely in lua where possible for over a year now, and in that whole year I had to do only one update to maintain compati...
- April 18th, 2014, 2:07 pm
- Forum: Users’ Forum
- Topic: This is kinda hilarious..
- Replies: 1
- Views: 1763
- April 17th, 2014, 10:59 am
- Forum: Technical Support
- Topic: The RNG seems very off.
- Replies: 8
- Views: 4340
Re: The RNG seems very off.
The calculations here are iffy. The short version is that you are calculating the odds of a specific matrix dodge/super attack combination - but there are a whole bunch of different combinations that are particularly notable, and between the lot of them seeing some occur is basically inevitable. Al...
- April 17th, 2014, 10:09 am
- Forum: Writers’ Forum
- Topic: Wesnoth book
- Replies: 10
- Views: 8212
Re: Wesnoth book
The wesnoth setting is GPL'd? That sounds.. counter-productive.
- February 6th, 2014, 1:55 pm
- Forum: Off-Topic
- Topic: Saw a berserk finish
- Replies: 7
- Views: 4051
Re: Saw a berserk finish
You should play the lottery, because you are a few orders of magnitude more likely to win that than to miss 59 times, assuming the chance to hit was at least 30%(which AFAIK is the lowest in standard wesnoth, for which berserk is designed, if you're playing an era with like a 1% CTH I'd call that a ...
- January 14th, 2014, 2:48 pm
- Forum: Users’ Forum
- Topic: Clicking in new development version
- Replies: 29
- Views: 7738
Re: Clicking in new development version
Sorry for the slight OT, but I haven't played the latest and greatest yet, and I do wonder - how do context actions on units work now? I'm asking because currently I'm working on and off on a campaign that has an overmap, and the way to attack armies there will be a context action on an enemy unit r...
- January 13th, 2014, 6:53 pm
- Forum: Game Development
- Topic: What is the appeal of a rogue-like game?
- Replies: 36
- Views: 24214
Re: What is the appeal of a rogue-like game?
as I've said a couple of times in this thread now I speak only of functional advantages, not aesthetics; I've been responding to the people who have implied there are functional advantages (not in implementational terms but in immediate terms as accessible to the player) to ASCII or similar small e...
- January 13th, 2014, 1:59 pm
- Forum: Game Development
- Topic: What is the appeal of a rogue-like game?
- Replies: 36
- Views: 24214
Re: What is the appeal of a rogue-like game?
But pure text games have their advantages, too. You rely on your direct senses much less to interpret what's going on. There's less input, which forces you to use your imagination, which some people consider a good thing. That's not a reason to use TEXT D: It's a lazy choice and even slight improve...
- January 12th, 2014, 2:36 pm
- Forum: Game Development
- Topic: What is the appeal of a rogue-like game?
- Replies: 36
- Views: 24214
Re: What is the appeal of a rogue-like game?
As opposed to what? In Wesnoth you have to learn the sprites as well. We even have to write the unit type in the side bar (in letters), because it isn't all that obvious before you learn it. Now imagine Wesnoth less stereotyped than it is in mainline, say Twibs and Quips and Flaps instead of Elves ...
- January 11th, 2014, 3:07 pm
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 992310
Re: Wesnoth Lua Pack: Development Thread
Maybe someone else would find this useful as well? Getting a unit to "fake move toward a destination with X movepoints" isn't as trivial as it might be. function move_toward(unit, x, y, turns) local path = wesnoth.find_path(unit, x, y) unit.moves = turns local furthest = nil for i, tile in...
- January 11th, 2014, 2:58 pm
- Forum: Lua Labs
- Topic: Converting a unit to a lua table?
- Replies: 7
- Views: 5159
Re: Converting a unit to a lua table?
you always can easily write your owm serialisation method, or extend a given serialisation method as lua is normaly 'open source'. Not so easily actually, see: http://forums.wesnoth.org/viewtopic.php?f=58&t=39036 From that thread I gather it's impossible to get the untranslated string from lua,...