Search found 183 matches
- February 27th, 2008, 10:24 pm
- Forum: Users’ Forum
- Topic: Looking for some fun rpg maps.
- Replies: 5
- Views: 2327
- February 22nd, 2008, 11:51 pm
- Forum: Strategies & Tips
- Topic: How to fight/handle higher level Units?
- Replies: 20
- Views: 7176
I agree with the last 3 posts. Slow and poison are the most effective ways to deal with higher level units. Poison, then ZoC with worthless units. Slow if possible. If you do slow the guy, then you can probably risk attacking with units you want to keep, although it can be risky. In MP, you really h...
- December 26th, 2007, 4:35 am
- Forum: Art Workshop
- Topic: lieutenant protrait
- Replies: 43
- Views: 9883
Make portraits for User-made Campaigns. UMC's (as they are called) often use portraits that don't make it into mainline. Have a look at the campaigns in the dev version that have missing or inadequate portraits and make some. Even if they aren't up to mainline standard as such, the campaigns in the ...
- December 2nd, 2007, 5:50 am
- Forum: Users’ Forum
- Topic: Wesnoth on a PS3
- Replies: 12
- Views: 3513
Uh, I don't think Wesnoth works on consoles. With the exception of April Fools tricks, that is. So, no, it isn't possible at the present time . Although I don't think it ever will be, I don't know for sure. Maybe a dev will buy a PS3 and make Wesnoth run on it. Personally, I don't think consoles are...
- December 2nd, 2007, 5:41 am
- Forum: Art Contributions
- Topic: Old mage-die animations in 1.3.11?
- Replies: 14
- Views: 3476
- November 15th, 2007, 2:22 am
- Forum: Users’ Forum
- Topic: Operating systems
- Replies: 64
- Views: 17125
- October 7th, 2007, 10:45 pm
- Forum: Strategies & Tips
- Topic: A List of Miscellaneous Questions
- Replies: 23
- Views: 6240
Wesnoth has it's share of spammers. Higher Game was one, and so was Danny_California. There are new ones now, but I won't name any names... I do hope the commands I posted for turning debug mode and autosaves off work. I don't use the Dev version, you see. It's hard to keep up to date when it takes ...
- October 7th, 2007, 10:29 pm
- Forum: Strategies & Tips
- Topic: A List of Miscellaneous Questions
- Replies: 23
- Views: 6240
- October 7th, 2007, 9:59 pm
- Forum: Strategies & Tips
- Topic: A List of Miscellaneous Questions
- Replies: 23
- Views: 6240
- October 5th, 2007, 6:06 am
- Forum: Art Workshop
- Topic: Firemaster's art development thread
- Replies: 30
- Views: 8611
- September 27th, 2007, 12:23 am
- Forum: Users’ Forum
- Topic: treatment of new players
- Replies: 46
- Views: 10334
Here's my 10 cents :) I've experienced nasty players in the past. I joined a game once and one of the other players (not the host) was very bossy and told everyone what to do. I told him that each player should be allowed to choose of their own free will what to do, and to stop abusing the other pla...
- September 14th, 2007, 11:29 pm
- Forum: Users’ Forum
- Topic: Getting Wesnoth 1.2.6 on FC5
- Replies: 8
- Views: 2589
- September 14th, 2007, 7:02 am
- Forum: Users’ Forum
- Topic: Getting Wesnoth 1.2.6 on FC5
- Replies: 8
- Views: 2589
Thanks. I suppose I'll compile it then. Or I could just not use Linux for anything, but hey! I gave it a 50GB partition! It's cool! etc. etc. Compiling Wesnoth... the final frontier. I hope it's not too hard :wink: I'm used to programming but not in Linux. Hopefully the wiki page on compiling is up-...
- September 13th, 2007, 11:11 pm
- Forum: Users’ Forum
- Topic: Getting Wesnoth 1.2.6 on FC5
- Replies: 8
- Views: 2589
Getting Wesnoth 1.2.6 on FC5
Hi, got Linux working online recently and I found that the most recent Wesnoth rpm for fc5 is 1.2.4. I was wondering, would the fc6/7 Wesnoth releases work under fc5? Or must I compile Wesnoth 1.2.6? Or, would I be better off emulating it under Wine, thus saving me 3 hours of DL time (but then again...
- September 4th, 2007, 11:38 pm
- Forum: Art Workshop
- Topic: Flametrooper Does Art Again! Attack icons
- Replies: 16
- Views: 6631
You don't mind these being used for Runesword 2 ? It's open source (public domain) and needs some more skill images (Look in the Runesword Open Source section in the forum, there's a thread there if you're interested in helping out or having a look). Runesword lacks a lot of skill and spell images, ...