Search found 8 matches

by jonaskoelker
June 20th, 2012, 4:21 pm
Forum: An Orcish Incursion
Topic: Scenario 2: Assassins
Replies: 44
Views: 41296

Re: Scenario 2: Assassins

(1) Difficulty: normal (v1.10) (2) Hardness: 3 (3) Objectives: perfectly clear (4) Dialog/Story: perfectly clear, not particularly gripping. (5) Biggest challenge: dealing with poison + slowish units + scattered villages. (6) Fun: decent, 6/10. (7) Changes: none (8) Restarts: redid a few turns where...
by jonaskoelker
June 20th, 2012, 2:26 pm
Forum: An Orcish Incursion
Topic: Scenario 1: Defend the Forest
Replies: 39
Views: 36697

Re: Scenario 1: Defend the Forest

(1) Difficulty: Normal (in Wesnoth 1.10, debian 1:1.10.2-1) (2) Hardship: 2/10. (3) Objectives: unmistakably clear. (4) Dialog and storyline: fine. (5) Biggest challenge: picking apart a clumpy wave of units while building up XP for my healer and not losing anything. (6) Fun: 6/10 (7) Changes: none ...
by jonaskoelker
June 19th, 2012, 4:00 pm
Forum: A Tale of Two Brothers
Topic: Scenario 4: Return to the Village
Replies: 63
Views: 64726

Re: Scenario 4: Return to the Village

(1) Easy, 1.10 (debian 1:1.10.2-1) (2) Difficulty: not really. Going all in with the gold, switching units back and forth, leaning a bit on the ally and being willing to sacrifice a few units to kill the boss monster in the final scenario of the campaign made short work of that guy. So, uhm... a 2, ...
by jonaskoelker
June 19th, 2012, 3:33 pm
Forum: A Tale of Two Brothers
Topic: Scenario 3: Guarded Castle
Replies: 56
Views: 50536

Re: Scenario 3: Guarded Castle

(1) Easy, 1.10 (debian 1:1.10.2-1) (2) Difficulty: 5. Piercing versus skeletons is just no fun. Silly me didn't hire any impact infantry dudes :doh: that'd probably drop it to a 4. (3) Objectives: fairly clear. In order to rescue Baran I knew I had to explore, which eventually sucked me into the ult...
by jonaskoelker
June 19th, 2012, 3:14 pm
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 63
Views: 62188

Re: Scenario 2: The Chase

(1) Easy, 1.10 (debian 1:1.10.2-1) (2) Difficulty: 3/10. I felt like I had to do more leapfrogging than the first scenario, and more than one moment of success was (at least in part) due to luck. (3) Objective clarity: unmistakable, 10/10. (4) Dialog and storyline: clear and good, mounts the tension...
by jonaskoelker
June 19th, 2012, 2:55 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 86
Views: 140887

Re: Scenario 1: Rooting out a Mage

(1) level: easy; version: 1.10 (debian package version number 1:1.10.2-1) (2) difficulty: quite easy, 2 (3) clear objectives: completely unmistakable. 11/10 ;) (4) dialog/storyline: very clear; I like the suspense set up by hinting at tension between the brothers. (5) major challenges: I wouldn't sa...
by jonaskoelker
June 18th, 2012, 9:35 pm
Forum: Music & Sound Development
Topic: Telaron's Never-Ending Medley
Replies: 45
Views: 17353

Re: Telaron's Never-Ending Medley

I also thought the violins were [...] I'll have to fiddle with that... Oh... I H# what you did there :P I want to comment on your pieces, because... well, that's what I'm in the mood for. First up: great work, I like them, and I like your style. I agree with what I think the consensus view on figgh...
by jonaskoelker
August 29th, 2006, 8:08 pm
Forum: Heir to the Throne
Topic: Scenario 11: Ford of Abez
Replies: 74
Views: 81092

(1) easy/1.1.8 (2) difficulty: If all I care about is completion, 1/10 (just flood the map with troops from the 700 gold reserve). If I actually care about my economy and my troops, 7/10: either I lose my precious high-level troops, or I get slaughtered, or I go broke. (3) objectives: It's not in *A...