Search found 47 matches

by greywolfexcel
May 27th, 2008, 4:54 pm
Forum: Multiplayer Development
Topic: Default Timer Settings
Replies: 21
Views: 5271

Re: Default Timer Settings

It seems as if not a single person that has posted in this thread (aside from Sapient) has approved of the current default timer settings. While I have seen some games that have low bonuses, these games take the time to advertise the quickness of the game, and are usually played on Isars (just yeste...
by greywolfexcel
May 10th, 2008, 6:05 pm
Forum: Multiplayer Development
Topic: Default Timer Settings
Replies: 21
Views: 5271

Re: Default Timer Settings

I'd like to improve the default timer settings since they were always just a rough estimate by me, although I did run it by Soliton and a few others and they seemed to like it. Great! :) My main intention with these defaults is to ensure that players who want to enjoy a "brisk" game of We...
by greywolfexcel
May 10th, 2008, 6:19 am
Forum: Multiplayer Development
Topic: Default Timer Settings
Replies: 21
Views: 5271

Default Timer Settings

Last night I played a game on the Freelands as Drakes against Dwarves. My opponent left the default timer settings on, and I was quickly faced with 50-40 second turns when I was retreating/defending during the night. I did not have enough time to move all my units (I had about 9-11), much less give ...
by greywolfexcel
January 5th, 2008, 5:26 pm
Forum: Multiplayer Development
Topic: Proposal: Remove resilient trait for bats
Replies: 28
Views: 5966

Seeing as how bats cost 13 gold (more than a grunt and 1 less than a spearman!), I think they need all the help from traits they can get.
by greywolfexcel
January 4th, 2008, 9:48 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 59792

Hey bob, I love ANL - it's a genius idea that leverages normal wesnothian gameplay and mechanics into a different field. However, I think there's a serious bug - my friend and I were playing The Last Stand and around turn 13 or so we noticed that we were recieving income for our mines multiple times...
by greywolfexcel
January 2nd, 2008, 8:51 pm
Forum: Strategies & Tips
Topic: Northerners vs. Drakes - Looking for replay
Replies: 16
Views: 4449

This may be a bit late, but Sargy and I just played a 2v2 that has a Northerners vs Drake matchup. I went grunt-heavy as well and came out ahead (thanks to some coaching from Sargy). Hope this helps. Edit: I just realized... I was playing against you! What an ironic twist of fate. Well, hopefully so...
by greywolfexcel
February 20th, 2007, 4:56 pm
Forum: Faction & Era Development
Topic: New Faction Proposal: "Devlings"
Replies: 75
Views: 33150

Well, I checked the main EOM thread (the one in JW's sig), as well as the other faction pages, and there is some background info on a few of the factions, but it doesn't seem like there's a unifying cohesive setting (at least, one that I can find). It seems as if the EOM does take place in the world...
by greywolfexcel
February 20th, 2007, 4:16 am
Forum: Faction & Era Development
Topic: New Faction Proposal: "Devlings"
Replies: 75
Views: 33150

I just want to say that this is most probably my favorite faction... in all of the extended Wesnoth addons. A level 0 faction is an excellent idea, and they're so much fun to play that I think I might even do a small campaign about them. The problem is, there is no backstory to where they come from,...
by greywolfexcel
February 20th, 2007, 4:06 am
Forum: Tournaments
Topic: [Complete] Tournament of Champions 2v2 Results and Information
Replies: 131
Views: 39108

It is Flaktarget. ;)
by greywolfexcel
February 19th, 2007, 8:12 pm
Forum: Release Announcements, Compiling & Installation
Topic: Cant compile - no png support
Replies: 17
Views: 9875

Good to hear it's working for you! But please, thank grzywacz! He's the real hero here. :)
by greywolfexcel
February 19th, 2007, 5:45 pm
Forum: Multiplayer Development
Topic: Combatting anti-social behavior on the mp serv
Replies: 156
Views: 32664

Then add an option to disallow unregistered players from joining/observing a game. I don't think that would foster any resentment, because people already disallow observers and make private games amongst themselves and their friends.
by greywolfexcel
February 19th, 2007, 4:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Cant compile - no png support
Replies: 17
Views: 9875

Heh, no problem. I'm using Kubuntu (the KDE version of Ubuntu), so some things might be different, like your package manager and stuff, but what I did was this: 1. Start up Adept Package Manager 2. Search for g++ 3. Install the default g++ package (the plain "vanilla" version, NOT g++ 4.1 ...
by greywolfexcel
February 19th, 2007, 12:11 am
Forum: Release Announcements, Compiling & Installation
Topic: Cant compile - no png support
Replies: 17
Views: 9875

Thanks to grzywacz, my problem is solved. It appears that I had another version of g++ installed (g++ 4.1, to be exact), and it wasn't detected, so installed the normal g++, and it worked perfectly.
by greywolfexcel
February 18th, 2007, 7:00 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.2.1
Replies: 18
Views: 11258

freim wrote: Have you even looked at the first post in this thread? (or on the front page for that matter) :roll:
Sorry, I'm new to linux and didn't know that the .tar.gz files were the sources. My mistake. :oops:
by greywolfexcel
February 18th, 2007, 6:59 am
Forum: Release Announcements, Compiling & Installation
Topic: Cant compile - no png support
Replies: 17
Views: 9875

I have the same problem as well, except that I have already applied the most recent version of the patch already (1474). In addition to that, I get a bunch of errors saying how the headers of the SDL files are there, but can't be compiled. I also get something saying that g++ isn't being used, when ...