Search found 47 matches
- May 27th, 2008, 4:54 pm
- Forum: Multiplayer Development
- Topic: Default Timer Settings
- Replies: 21
- Views: 5271
Re: Default Timer Settings
It seems as if not a single person that has posted in this thread (aside from Sapient) has approved of the current default timer settings. While I have seen some games that have low bonuses, these games take the time to advertise the quickness of the game, and are usually played on Isars (just yeste...
- May 10th, 2008, 6:05 pm
- Forum: Multiplayer Development
- Topic: Default Timer Settings
- Replies: 21
- Views: 5271
Re: Default Timer Settings
I'd like to improve the default timer settings since they were always just a rough estimate by me, although I did run it by Soliton and a few others and they seemed to like it. Great! :) My main intention with these defaults is to ensure that players who want to enjoy a "brisk" game of We...
- May 10th, 2008, 6:19 am
- Forum: Multiplayer Development
- Topic: Default Timer Settings
- Replies: 21
- Views: 5271
Default Timer Settings
Last night I played a game on the Freelands as Drakes against Dwarves. My opponent left the default timer settings on, and I was quickly faced with 50-40 second turns when I was retreating/defending during the night. I did not have enough time to move all my units (I had about 9-11), much less give ...
- January 5th, 2008, 5:26 pm
- Forum: Multiplayer Development
- Topic: Proposal: Remove resilient trait for bats
- Replies: 28
- Views: 5966
- January 4th, 2008, 9:48 pm
- Forum: Multiplayer Development
- Topic: A New Land addon - Wesnoth 1.4
- Replies: 172
- Views: 59792
Hey bob, I love ANL - it's a genius idea that leverages normal wesnothian gameplay and mechanics into a different field. However, I think there's a serious bug - my friend and I were playing The Last Stand and around turn 13 or so we noticed that we were recieving income for our mines multiple times...
- January 2nd, 2008, 8:51 pm
- Forum: Strategies & Tips
- Topic: Northerners vs. Drakes - Looking for replay
- Replies: 16
- Views: 4449
This may be a bit late, but Sargy and I just played a 2v2 that has a Northerners vs Drake matchup. I went grunt-heavy as well and came out ahead (thanks to some coaching from Sargy). Hope this helps. Edit: I just realized... I was playing against you! What an ironic twist of fate. Well, hopefully so...
- February 20th, 2007, 4:56 pm
- Forum: Faction & Era Development
- Topic: New Faction Proposal: "Devlings"
- Replies: 75
- Views: 33150
Well, I checked the main EOM thread (the one in JW's sig), as well as the other faction pages, and there is some background info on a few of the factions, but it doesn't seem like there's a unifying cohesive setting (at least, one that I can find). It seems as if the EOM does take place in the world...
- February 20th, 2007, 4:16 am
- Forum: Faction & Era Development
- Topic: New Faction Proposal: "Devlings"
- Replies: 75
- Views: 33150
I just want to say that this is most probably my favorite faction... in all of the extended Wesnoth addons. A level 0 faction is an excellent idea, and they're so much fun to play that I think I might even do a small campaign about them. The problem is, there is no backstory to where they come from,...
- February 20th, 2007, 4:06 am
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 2v2 Results and Information
- Replies: 131
- Views: 39108
- February 19th, 2007, 8:12 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Cant compile - no png support
- Replies: 17
- Views: 9875
- February 19th, 2007, 5:45 pm
- Forum: Multiplayer Development
- Topic: Combatting anti-social behavior on the mp serv
- Replies: 156
- Views: 32664
- February 19th, 2007, 4:01 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Cant compile - no png support
- Replies: 17
- Views: 9875
- February 19th, 2007, 12:11 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Cant compile - no png support
- Replies: 17
- Views: 9875
- February 18th, 2007, 7:00 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.2.1
- Replies: 18
- Views: 11258
- February 18th, 2007, 6:59 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Cant compile - no png support
- Replies: 17
- Views: 9875
I have the same problem as well, except that I have already applied the most recent version of the patch already (1474). In addition to that, I get a bunch of errors saying how the headers of the SDL files are there, but can't be compiled. I also get something saying that g++ isn't being used, when ...