Search found 24 matches

by Yogin2
May 26th, 2006, 4:17 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.3
Replies: 68
Views: 27487

lwa wrote:Here is my Mac build of the Battle for Wesnoth 1.1.3.
It is expected to work on any Mac, PPC or Intel, with OS greater or equal to 10.3.9.
WooHoo!
by Yogin2
May 22nd, 2006, 9:32 pm
Forum: Users’ Forum
Topic: Favorite unit and least favorite
Replies: 63
Views: 14537

I love grunts. :D 12gold is fantastic for such useful units. Of course right behind them are Mages and Dark Adepts, IMO. Of differing types of usefulness, of course. I could never spam mages and expect to win. The most worthless unit to me is the drake glider. Fighters seem to make them a bit obsol...
by Yogin2
May 22nd, 2006, 9:27 pm
Forum: Multiplayer Development
Topic: Multiplayer Campaigns HOWTO
Replies: 51
Views: 30701

wow. awesome.
nuff said.
by Yogin2
May 5th, 2006, 3:05 am
Forum: Strategies & Tips
Topic: How to play Northerners
Replies: 64
Views: 55666

Flametrooper wrote:The point of the assassin, though, is not to damage. The point is to poison.


And what exactly does poisoning a wose do besides prevent it from gaining 8hp the very next turn? In effective, causing 8 damage?
by Yogin2
May 5th, 2006, 1:26 am
Forum: Strategies & Tips
Topic: How to play Northerners
Replies: 64
Views: 55666

Poison stops a wose regenerating... So in essence, the first assassin that attacks a wose that turn does 3-3+8 damage(2-3 @ day, 4-3 @ night). Whereas an archer would do 8d2 @ day, 10d2 @ dusk/dawn, and 13d2 @ night. Considering a wose is typically on 20-30% defense, I would take the archer at all ...
by Yogin2
May 4th, 2006, 11:04 pm
Forum: Strategies & Tips
Topic: How to play Knalgans
Replies: 38
Views: 54267

Re: How to play Knalgans

For appleide: Knalgans versus Loyalists Poacher: The best countering unit to Loyalists. His multiple strikes are of better use against the high defense Fencer, his ranged Pierce is great against the mounted units, his attack does 4-4 to HI at night, and this is the unit you'll want to use against S...
by Yogin2
May 4th, 2006, 10:57 pm
Forum: Multiplayer Development
Topic: Upgrade the Footpad (???)
Replies: 59
Views: 9721

Since I just commented on them in knalgans. I'll outline one situation where I think they're definitely worth it over thieves. Charge, player 1. Recruiting a footpad in 10,2 or 10,3 guarantees turn 2 village @ 3,1 which leads into turn 3 village @ 1,4. With a thief, you'd have to reach 3,1 @ turn 3,...
by Yogin2
May 4th, 2006, 10:35 pm
Forum: Strategies & Tips
Topic: How to play Northerners
Replies: 64
Views: 55666

A couple notes to add about general northerner strategies: (1) grunts vs. trolls. This is highly map dependent. Trolls are good in hills and mountains. Nowhere else. If you see an opportunity to park a troll or two on mountains, then they're definitely worth it. But mountainless maps and maps withou...
by Yogin2
May 4th, 2006, 10:24 pm
Forum: Strategies & Tips
Topic: How to play Knalgans
Replies: 38
Views: 54267

Noy, What would you do to someone who recruits only Cavalry (For villages) and the hold villages/advance with Heavy Infantry?? Umm, someone who's using cavalry for villages won't be holding their villages very long. Oh, also, in almost all cases a thunderer is better than a poacher vs. cavalry. Sim...
by Yogin2
May 4th, 2006, 10:22 pm
Forum: Strategies & Tips
Topic: How to play Knalgans
Replies: 38
Views: 54267

I think all three of the outlaws fill similar purposes. Their three primary advantages are (a) They have good defenses where dwarves don't, (b) they're faster than the majority of dwarves, and (c) they cost less than dwarves. Playing knalgans, you typically need some units to fill all three purposes...
by Yogin2
May 3rd, 2006, 3:23 am
Forum: Multiplayer Development
Topic: defense rebalancing
Replies: 18
Views: 3808

Woops... There dies another little piece of Noy.
by Yogin2
May 3rd, 2006, 1:21 am
Forum: Multiplayer Development
Topic: New MP Mini-Campaign: An Unnatural Winter
Replies: 23
Views: 7589

I tried the campaign. I found it a bit easy. Strategy was the key. The drakes easily conquered the outlaws on the left with the help of 2 augur's from the elf, spearmen and a mage. For some reason, the comp sent half it's initial recruit northwards, so sweeping in to finish the only half that was in...
by Yogin2
May 2nd, 2006, 9:06 pm
Forum: Game Development
Topic: The Art of Magic
Replies: 28
Views: 9796

right, that kind of idea helps control how much "input" or mana you can put into a spell. Still, how do you judge a spell's efficacy? eg. take your falling sands example. If I tried to create an illusion, what kind of sand formation produces what kind of illusion, and how strong is it? Or ...
by Yogin2
May 2nd, 2006, 7:15 am
Forum: Game Development
Topic: The Art of Magic
Replies: 28
Views: 9796

It would be fun to play a game where spellcasting worked somewhat similar to the sand editor. Wow... so many posts and no one addressed your topic, really. I think it's a fantastic idea. i just don't know if it's implementable. The key conundrum with an "art" based magic system is evaluat...
by Yogin2
May 2nd, 2006, 6:33 am
Forum: Game Development
Topic: The MTG topic in the right place...
Replies: 49
Views: 13415

lmao. I stopped playing shortly after The Dark. Which is probably before most of you started playing. I still have a Mox Jet and certain cards like a Beta fungasaur. They're still wandering around somewhere in a box in a closet somewhere along with baseball cards I used to collect. oh, and JW was ri...