Search found 755 matches

by SkeletonCrew
March 20th, 2014, 9:10 pm
Forum: Art Contributions
Topic: Avoiding storing sprites in 9000 files, how?
Replies: 15
Views: 10522

Re: Avoiding storing sprites in 9000 files, how?

I asked Dugi to post this qustion to the artist to get feedback on the idea. @Dugi, please explain the workflow for the artist in more detail. Also please make no claims on code complexity. (We don't even know what will be easier code-wise and this is not the place to discuss that.) We like to know ...
by SkeletonCrew
March 6th, 2014, 9:37 pm
Forum: News
Topic: SDL 2 Transition
Replies: 0
Views: 4859

SDL 2 Transition

In the next development series (1.13.x), The Battle for Wesnoth will switch from the SDL 1.2 library to version 2.0. The SDL library is one of the main libraries used by Wesnoth: It handles processing the mouse, keyboard, and joystick inputs. It plays the music and sound effects. And most importantl...
by SkeletonCrew
March 31st, 2013, 7:29 pm
Forum: Coder’s Corner
Topic: bug #17220 help
Replies: 16
Views: 8256

Re: bug #17220 help

pangopo wrote a patch to fix the bug. The bug will be fixed in the next
development release of Wesnoth and the next stable 1.10 release.
by SkeletonCrew
March 30th, 2013, 7:01 pm
Forum: Coder’s Corner
Topic: bug #17220 help
Replies: 16
Views: 8256

Re: bug #17220 help

ToyBoy, the problem is in the ttext::get_cursor_position() function.
pangopo is also looking into the issue and has joined our IRC chan.
I would advice you to also join the chan[1].

[1] #wesnoth-dev at irc.freenode.net
by SkeletonCrew
March 30th, 2013, 9:48 am
Forum: Coder’s Corner
Topic: bug #17220 help
Replies: 16
Views: 8256

Re: bug #17220 help

I'm not entirely sure what's going wrong. Since I don't have access to a
Windows machine I can't reproduce the issue. Could somebody post screenshot
showing what exactly goes wrong. (I've heard before there are some Windows
specific issues with Pango.)
by SkeletonCrew
March 30th, 2013, 9:24 am
Forum: Coder’s Corner
Topic: Help drawing to the screen at any time
Replies: 4
Views: 2446

Re: Help drawing to the screen at any time

In Wesnoth there is an option to use a coloured cursor, its code is in cursor.[ch]pp Have a look at the draw() function, I think the colour cursor is quite similar to what you need. Drawing a rectangle can be done with the function sdl_fill_rect(), residing in sdl_utils.[ch]pp. I'm not sure yet what...
by SkeletonCrew
March 29th, 2013, 8:56 pm
Forum: Coder’s Corner
Topic: bug #17220 help
Replies: 16
Views: 8256

Re: bug #17220 help

The add-ons dialog has the same behavior. I thought it was working fine but it actually didn't. There is this point that after it overflows it displays this 3 dots and everything gets [censored] up. I want to find where this is happening and it is not in the text_box.cpp. I have set breakpoints all...
by SkeletonCrew
March 26th, 2013, 8:10 pm
Forum: Coder’s Corner
Topic: Help drawing to the screen at any time
Replies: 4
Views: 2446

Re: Help drawing to the screen at any time

It sounds interesting. Could you post a patch with your code? That makes discussing it easier.
by SkeletonCrew
July 8th, 2012, 10:35 am
Forum: Coder’s Corner
Topic: Machine Learning Recruiter
Replies: 84
Views: 37311

Re: Lua recruiting example

On the technical side, am I right that you're about to introduce a new package dependency? I'm even less qualified to comment on this topic, but I guess you won't be allowed to do that without a *very* good reason. That is, are you sure that you couldn't use standard WML instead of json? I'm bringi...
by SkeletonCrew
April 22nd, 2012, 1:41 pm
Forum: Coder’s Corner
Topic: Some Suggestions for gui2
Replies: 3
Views: 2609

Re: Some Suggestions for gui2

There is a multipage widget that might do what you want.
Best have a look at the campaign selection dialog.
by SkeletonCrew
April 21st, 2012, 8:29 am
Forum: Coder’s Corner
Topic: Some Suggestions for gui2
Replies: 3
Views: 2609

Re: Some Suggestions for gui2

Yeah gui2 is still in development, I'm especially not happy with the current listbox class.

I'm not really sure what you mean with switching pages, most of the other ideas are indeed
`defects' in the current implementation.
by SkeletonCrew
April 8th, 2012, 1:05 pm
Forum: Coder’s Corner
Topic: Command-line nogui multiplayer Wesnoth
Replies: 9
Views: 3801

Re: Command-line nogui multiplayer Wesnoth

Actually the patch [1] was never reverted. I just reverted it locally to test
whether it was really the cause. You can revert it locally and it should work
again.

[1] http://gna.org/patch/?2642
by SkeletonCrew
June 2nd, 2011, 12:00 pm
Forum: Technical Support
Topic: LoW crashes Wesnoth
Replies: 2
Views: 1026

Re: LoW crashes Wesnoth

Thanks for the report, the bug is ixed in r49725, however note that I found
this bug by accident. In general it's best to report bugs at bugs.wesnoth.org,
so all developers see them and they won't be forgotten.
by SkeletonCrew
March 12th, 2011, 3:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.4
Replies: 19
Views: 24226

Re: Wesnoth 1.9.4

Mainly posting here for future reference. The change was introduced in rev 47967 [1]. The image below shows a screenshot of the editor before (left side) and after (right side) scaled at 400% using GIMP. The after images look less blurred, and have 'hard' edges to the background. So I'll restore the...
by SkeletonCrew
November 2nd, 2010, 9:44 pm
Forum: Art Contributions
Topic: Campaign art - The Rise of Wesnoth
Replies: 385
Views: 130284

Re: Campaign art - The Rise of Wesnoth

Regarding the 500x500 portrait limit, IMO it would be better to discuss in
another topic so I started a new thread here [1].

[1] http://www.wesnoth.org/forum/viewtopic. ... 88#p463888