Search found 152 matches
- December 7th, 2008, 4:28 am
- Forum: Ideas
- Topic: Elves getting their own mage unit?
- Replies: 3
- Views: 1268
Re: Elves getting their own mage unit?
Ah, sorry, i guess i should have searched first. You know, thinking about it in retrospect, an art change to make the rebel mage look more explorer or nature-like would probably be the simplest and best solution, as well as the best for balance. Well, anyway, mods can lock/delete the thread if they ...
- December 7th, 2008, 3:57 am
- Forum: Technical Support
- Topic: Bugs in development version?
- Replies: 2
- Views: 794
Re: Bugs in development version?
AH!
That seems like a likely problem. Thanks.
I'll play some more tomorrow, and if i encounter the problems again, I'll reply in this thread.
That seems like a likely problem. Thanks.
I'll play some more tomorrow, and if i encounter the problems again, I'll reply in this thread.
- December 7th, 2008, 3:46 am
- Forum: Ideas
- Topic: Elves getting their own mage unit?
- Replies: 3
- Views: 1268
Elves getting their own mage unit?
Personally i think the fact that the elves and the loyalists "share" the mage unit is sort of silly. The name of the faction is even "Elves" and not a group blanket term like "knalgan alliance." I think that elves should get their own version of the mage. Some of the re...
- December 7th, 2008, 3:19 am
- Forum: Technical Support
- Topic: Bugs in development version?
- Replies: 2
- Views: 794
Bugs in development version?
Picked up 1.5.6 and played a game of Undead (me) vs Knalgan Alliance (comp) on Hamlets (2p) with 70% exp, fog of war, no shroud, no time limit, no observers. While playing the game, when i tried to use the conventional ctrl+r to recruit units at the hex of my choice. It didn't respond to this, and a...
- November 21st, 2007, 8:37 pm
- Forum: Art Workshop
- Topic: 3D Portrait Rendering Experiment
- Replies: 72
- Views: 20125
- September 26th, 2007, 3:51 am
- Forum: Art Workshop
- Topic: Dwarf Merchant
- Replies: 12
- Views: 6472
- September 26th, 2007, 3:49 am
- Forum: Art Workshop
- Topic: Artwork for Free Goblins Faction.
- Replies: 32
- Views: 9902
- September 26th, 2007, 3:46 am
- Forum: Art Workshop
- Topic: Burglar and other thief-like creations
- Replies: 7
- Views: 4062
The catburglar and bard (and to some extent, burglar) have tiny heads. Should be easy to fix just by frankensteining an existing head from some unit. Ahaha, usually people make huge heads. Anyway they look good, just a little wide, and of course the heads are a little small. Also, they are facing f...
- September 26th, 2007, 3:43 am
- Forum: Art Workshop
- Topic: Castle sketches
- Replies: 36
- Views: 12580
- September 24th, 2007, 3:05 am
- Forum: Art Workshop
- Topic: Dwarf Merchant
- Replies: 12
- Views: 6472
- September 24th, 2007, 3:04 am
- Forum: Art Workshop
- Topic: Artwork for Free Goblins Faction.
- Replies: 32
- Views: 9902
- September 15th, 2007, 4:55 am
- Forum: Art Workshop
- Topic: Castle sketches
- Replies: 36
- Views: 12580
They look awesome, but they would be out of place in the whole Wesnoth game, IMO. Uh, the idea isn't to put the 3d models directly in the game, it's to use them to get an idea of what the castle should look like then redraw it in pixel art... Oh, okay i understand now. But did you have to be so mea...
- September 14th, 2007, 9:16 pm
- Forum: Art Workshop
- Topic: Castle sketches
- Replies: 36
- Views: 12580
- September 11th, 2007, 9:30 pm
- Forum: Art Workshop
- Topic: Astronomer mage
- Replies: 21
- Views: 7635
- September 9th, 2007, 7:35 pm
- Forum: Art Workshop
- Topic: Art Needed: Qesicans Faction
- Replies: 91
- Views: 18777