Search found 116 matches
- August 16th, 2008, 8:17 am
- Forum: Mainline Campaign Development
- Topic: Descent into Darkness
- Replies: 232
- Views: 163565
Re: Undead campaign: Descent into Darkness
Brilliant ending, requires insight to win and illustrates the futility of Malin's quest. I don't think "Forever and ever, amen" should get harder over time, as the scenario then becomes "survive as long as you can" which is a reasonable (un)life goal. I can imagine people saying ...
- March 19th, 2008, 11:04 pm
- Forum: Descent into Darkness
- Topic: Scenario Review: DiD 12 - Endless Night
- Replies: 80
- Views: 108449
Re: Scenario Review: DiD 12 - Forever and Ever, Amen
I don't think this scenario can be rated by traditional methods. It serves a story purpose, and does so brilliantly.
The dull and repetative gameplay is the whole point. It is of course very easy to win, hint once you realize what the victory condition is.
The dull and repetative gameplay is the whole point. It is of course very easy to win, hint once you realize what the victory condition is.
- March 4th, 2008, 12:03 pm
- Forum: Ideas
- Topic: Polishing main screen to welcome 1.4 series
- Replies: 27
- Views: 6242
Please, no feature locking. I can't believe how this bad idea has gotten popular. Unbreakable rule- the person should be in charge of the computer, not the other way around. A computer might be partitioned in one way or another, into differant user domains, and more intricate functions might be made...
- March 4th, 2008, 11:46 am
- Forum: Game Development
- Topic: Re: Carmack on free licensing code and art in games
- Replies: 17
- Views: 4913
He said proprietary data, not proprietary art. Data would include art, but also for example map and unit configuration files. He didn't address what is the really crucial question, which is what about plug-ins? While the GPL allows proprietary data files to coexist with GPL code, the status of plug-...
- January 13th, 2008, 12:33 am
- Forum: Ideas
- Topic: Military academy.
- Replies: 10
- Views: 2440
A "military academy" that gives experience in return for gold is the very example found in the buildings section of the UsefulWMLFragments.
How to make a Skool
How to make a Skool
- January 13th, 2008, 12:18 am
- Forum: Ideas
- Topic: Aligned attacks
- Replies: 41
- Views: 6874
- January 6th, 2008, 9:25 am
- Forum: Ideas
- Topic: Removing scenario turn limits
- Replies: 63
- Views: 11128
- October 4th, 2007, 12:25 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Liberty
- Replies: 244
- Views: 131394
Harper's death is not supposed to be a defeat condition in the last scenario. I don't think Baldras, and certainly not Harper, are supposed to have the leadership trait. I have never been able to isolate the Saurian recruitment problem. I was hoping it didn't really exist. The scenario worked in ear...
- June 30th, 2007, 1:12 pm
- Forum: Ideas
- Topic: Idea/Question: 3D client for Wesnoth
- Replies: 32
- Views: 8693
It's easy to do if you know how to work with a 3d engine like Irrlicht, or OGRE, or you can make you own, like I did, since all you need is basic functionality- importing textures, billboards, terrain, and a skybox. I think there is confusion here between 3d, which just means using a perspective pro...
- June 29th, 2007, 11:23 pm
- Forum: Ideas
- Topic: Idea/Question: 3D client for Wesnoth
- Replies: 32
- Views: 8693
#http://testdrive2.freehostia.com/images/swordsmen.JPG Evidently my web host is too cheap to allow direct linking to files? Anyway if you go to the above website, which you will have to do manually after removing the # character, you will see my wesnoth 3d example. I don't think it looks too bad, a ...
- May 24th, 2007, 10:49 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Wesvoid
- Replies: 50
- Views: 23673
- May 24th, 2007, 10:46 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Wesvoid
- Replies: 50
- Views: 23673
- May 24th, 2007, 9:57 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Wesvoid
- Replies: 50
- Views: 23673
- May 24th, 2007, 10:51 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Wesvoid
- Replies: 50
- Views: 23673
- May 22nd, 2007, 11:26 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Wesvoid
- Replies: 50
- Views: 23673
I ran into unbelievably massive problems too numerous to mention. I did get the first two scenarior working in 1.2. Probably they are broken again. I'll upload what I have, if you really want it, but just so you realize, on the first two not very complicated scenarios, I found a complete rewrite to ...