Search found 95 matches
- December 21st, 2007, 2:33 pm
- Forum: Ideas
- Topic: Tweak victory/defeat conditions display format?
- Replies: 14
- Views: 2722
maybe you could give the bonus a bonus.
[/quote]
Code: Select all
VICTORY:
Defeat one enemy leader and resist the other until time expires
BONUS: (100 gold)
Defeat both enemy leaders before time expires
DEFEAT:
Death of Konrad
Turns run out
- December 21st, 2007, 5:36 am
- Forum: Ideas
- Topic: Tweak victory/defeat conditions display format?
- Replies: 14
- Views: 2722
- December 12th, 2007, 2:27 pm
- Forum: Ideas
- Topic: Right-click scrolling
- Replies: 17
- Views: 3956
- December 12th, 2007, 12:17 am
- Forum: Ideas
- Topic: Right-click scrolling
- Replies: 17
- Views: 3956
- November 22nd, 2007, 4:16 pm
- Forum: Ideas
- Topic: Idea: Reuse wesnoth engine to simulate dynamic campaigns
- Replies: 15
- Views: 3625
hmmmmm, well I just had a really strange idea after reading velensk's post. maybe you could stack the units. You will have the unit attacking first be the symbol on the board. but when you highlight/click the unit, a screen or menu pops up, ( maybe this could be on the right menu/stats side). So you...
- June 10th, 2007, 1:48 am
- Forum: Ideas
- Topic: non-castle "keep"
- Replies: 43
- Views: 9555
- June 7th, 2007, 10:34 pm
- Forum: Ideas
- Topic: non-castle "keep"
- Replies: 43
- Views: 9555
- June 7th, 2007, 10:31 pm
- Forum: Ideas
- Topic: Indicating when a unit is doing better/worse than usual dmg.
- Replies: 9
- Views: 3624
- June 7th, 2007, 12:38 am
- Forum: Ideas
- Topic: death probability
- Replies: 5
- Views: 1878
well, the computer would know. that's how we can tell the probability in the first place. But the thing is it might take too long to compute or not worth the effort, but it is indeed possible. You just look at the units that can attack. If it's 100%, then either your unit has so much health, or it c...
- June 7th, 2007, 12:10 am
- Forum: Ideas
- Topic: death probability
- Replies: 5
- Views: 1878
death probability
Yet another idea I know this is probably already apart of the game, but to make it more easy to use, i have this idea. Why can't we put the likelihood of the unit surviving, on top, or above each unit, on a hex. That will make it more visual, and give you a better grasp on the health of a certain fr...
- June 5th, 2007, 10:46 pm
- Forum: Ideas
- Topic: Calling Units
- Replies: 2
- Views: 1052
Calling Units
I think, that this might be similar to a summoner who summons, but it is sort of different. I think it would be cool for a leader to be able to recall/recruit units, without having to be on the keep. This will allow heroes to level up faster, without having to constantly sit on the keep. But to make...
- July 23rd, 2006, 3:39 pm
- Forum: Technical Support
- Topic: Old Wesnoth???
- Replies: 1
- Views: 602
Old Wesnoth???
I checked the website for some old versions of wesnoth, but i couldn't find them. Could somebody direct me to it please? Thanks.
- May 17th, 2006, 1:03 pm
- Forum: Ideas
- Topic: [event] and [trigger] (new tag)
- Replies: 10
- Views: 2169
but i think what he's trying to get at is, that when you go back and want to change something, you won't have to see the same thing over and over again, all you see is the macro thing. that way it is less confusing for the coder to adjust anything, because he can see more of the essential code, and ...
- April 4th, 2006, 3:42 am
- Forum: Ideas
- Topic: Simultaneous turns without rules changes...
- Replies: 8
- Views: 2326
- April 4th, 2006, 3:42 am
- Forum: Ideas
- Topic: Weather overlays that effect gameplay---
- Replies: 13
- Views: 3003