Search found 95 matches

by deonjo
December 21st, 2007, 2:33 pm
Forum: Ideas
Topic: Tweak victory/defeat conditions display format?
Replies: 14
Views: 2722

maybe you could give the bonus a bonus.

Code: Select all

VICTORY:
  Defeat one enemy leader and resist the other until time expires
BONUS: (100 gold)
  Defeat both enemy leaders before time expires
DEFEAT:
  Death of Konrad
  Turns run out
[/quote]
by deonjo
December 21st, 2007, 5:36 am
Forum: Ideas
Topic: Tweak victory/defeat conditions display format?
Replies: 14
Views: 2722

great idea!
by deonjo
December 12th, 2007, 2:27 pm
Forum: Ideas
Topic: Right-click scrolling
Replies: 17
Views: 3956

yea i use the arrow keys. but I think the shift/ctrl as a toggle idea is pretty good.
by deonjo
December 12th, 2007, 12:17 am
Forum: Ideas
Topic: Right-click scrolling
Replies: 17
Views: 3956

i think for those of us who play wesnoth (windowed) this would also be very beneficial.
by deonjo
November 22nd, 2007, 4:16 pm
Forum: Ideas
Topic: Idea: Reuse wesnoth engine to simulate dynamic campaigns
Replies: 15
Views: 3625

hmmmmm, well I just had a really strange idea after reading velensk's post. maybe you could stack the units. You will have the unit attacking first be the symbol on the board. but when you highlight/click the unit, a screen or menu pops up, ( maybe this could be on the right menu/stats side). So you...
by deonjo
June 10th, 2007, 1:48 am
Forum: Ideas
Topic: non-castle "keep"
Replies: 43
Views: 9555

Maybe a keep could be called a "command post" or point, and can be represented by a Banner, like those scroll kinds that we have for the maps now, or by other stuff like lafgs, or skulls ect... I personally think that a banner would especially cool. If you have the undeead, then maybe we c...
by deonjo
June 7th, 2007, 10:34 pm
Forum: Ideas
Topic: non-castle "keep"
Replies: 43
Views: 9555

maybe, the ground could be glowing. So if a leader is ever on a hex that allows for recruiting on a certain spot. all hexs that can be recruited from starts glowing.
by deonjo
June 7th, 2007, 10:31 pm
Forum: Ideas
Topic: Indicating when a unit is doing better/worse than usual dmg.
Replies: 9
Views: 3624

maybe if for higher damage than usual you have the number in a red rectangular star shape, or (in some comics, the explosion shape)
by deonjo
June 7th, 2007, 12:38 am
Forum: Ideas
Topic: death probability
Replies: 5
Views: 1878

well, the computer would know. that's how we can tell the probability in the first place. But the thing is it might take too long to compute or not worth the effort, but it is indeed possible. You just look at the units that can attack. If it's 100%, then either your unit has so much health, or it c...
by deonjo
June 7th, 2007, 12:10 am
Forum: Ideas
Topic: death probability
Replies: 5
Views: 1878

death probability

Yet another idea I know this is probably already apart of the game, but to make it more easy to use, i have this idea. Why can't we put the likelihood of the unit surviving, on top, or above each unit, on a hex. That will make it more visual, and give you a better grasp on the health of a certain fr...
by deonjo
June 5th, 2007, 10:46 pm
Forum: Ideas
Topic: Calling Units
Replies: 2
Views: 1052

Calling Units

I think, that this might be similar to a summoner who summons, but it is sort of different. I think it would be cool for a leader to be able to recall/recruit units, without having to be on the keep. This will allow heroes to level up faster, without having to constantly sit on the keep. But to make...
by deonjo
July 23rd, 2006, 3:39 pm
Forum: Technical Support
Topic: Old Wesnoth???
Replies: 1
Views: 602

Old Wesnoth???

I checked the website for some old versions of wesnoth, but i couldn't find them. Could somebody direct me to it please? Thanks.
by deonjo
May 17th, 2006, 1:03 pm
Forum: Ideas
Topic: [event] and [trigger] (new tag)
Replies: 10
Views: 2169

but i think what he's trying to get at is, that when you go back and want to change something, you won't have to see the same thing over and over again, all you see is the macro thing. that way it is less confusing for the coder to adjust anything, because he can see more of the essential code, and ...
by deonjo
April 4th, 2006, 3:42 am
Forum: Ideas
Topic: Simultaneous turns without rules changes...
Replies: 8
Views: 2326

that's what i was thinking
by deonjo
April 4th, 2006, 3:42 am
Forum: Ideas
Topic: Weather overlays that effect gameplay---
Replies: 13
Views: 3003

Sudden Lightning!!! Randomness Galore. How about hail. There can be isolated and secluded hail storms.