Search found 65 matches

by dthurston
December 22nd, 2010, 5:56 am
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.16
Replies: 318
Views: 111501

Troll Frost Wizard

The troll frost wizard seems to only require 40XP for an AMLA, which seems obviously wrong.
by dthurston
December 18th, 2010, 5:17 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.16
Replies: 318
Views: 111501

Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")

In "Lost", there seem to be two spawning areas for undead, close to the natural path to the troll outpost. One of my groups of trolls had gotten right next to one of those areas when they spawned, leading to a fair bit of surprise. (It would have been worse if I had more wounded units.) Th...
by dthurston
December 15th, 2010, 1:48 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.16
Replies: 318
Views: 111501

Terrain issues

I noticed that some of the terrain in "Up the mountains" seemed to be off. Specifically, most hexes that appear on-screen to be hill-forest combos appear to only act as forests, with no hills. Of course this makes the dwarves much more vulnerable.

This is in 1.9.2.
by dthurston
September 7th, 2010, 12:18 pm
Forum: Scenario & Campaign Development
Topic: Orcish Campaign: The Founding of Borstep
Replies: 132
Views: 49744

Re: Orcish Campaign: The Founding of Borstep (For 1.9 too!)

A minor bug report for the 1.9 version: On scenario 4, 'The Law', I get the following error messages: 20100906 22:25:55 warning ai/general: At difficulty level NORMAL, trying to recruit a:archer but no unit of that type (usage=) is available. Check the recruit and [ai] recruitment_pattern keys for t...
by dthurston
May 26th, 2008, 12:28 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Love To Death
Replies: 124
Views: 35485

Run through the mountains end condition

At the end of "Run through the Mountains", I was surprised to lose, despite having all characters in the northern forest. Looking at the WML, I'm not sure at all why that happened.

Update: Sorry, my save file seems to have been deleted. I just waited for turns to end.
by dthurston
December 26th, 2007, 3:56 am
Forum: Mainline Campaign Development
Topic: Liberty
Replies: 47
Views: 43290

Team colors in last scenario

In Glory (1.3.12), both the loyalists and the orcs ended up with a blue team color. Looking at the WML, I see that the orcs are given a color explicitly, and the loyalists happened to be the same color. I don't know where this should be fixed.
by dthurston
December 25th, 2007, 4:49 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
Replies: 447
Views: 151399

Elvish guard

The "steadfast" ability of the Elvish Guard unit appears to be useless. All of its resitances are 0% or worse, except for pierce, which is 60%; since steadfast doubles resistances on defense, up to a maximum of 50%, none of these resistances are affected.
by dthurston
December 21st, 2007, 4:12 am
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 232
Views: 151624

Confusing condition on A Small Favor, Part 2

I was initially confused by the victory condition on A Small Favor, Part 2: I moved Darken Volk to the northwest, rather than Malin Keshar, and was confused when no victory triggered. I think either of them should trigger the event, or else both should be required.
by dthurston
August 24th, 2007, 8:31 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 812
Views: 330922

Harsh sands issues

As I mentioned under "campaign feedback", I think that some of the events need to be adjusted so the enemies generally fight you rather than each other. Attached is one attempt to do that. But there is one bug that I couldn't understand: the outlaw by Pinnacle Rock for some reason never re...
by dthurston
August 19th, 2007, 9:07 pm
Forum: Technical Support
Topic: Version 1.3.6: Under the burning suns
Replies: 12
Views: 3441

I DID notice something extremely odd, and I don't know how I made it to the end with this. All my melee attacks read 0 the entire time. For the elf fighter it was 0/4 melee damage. 4 attacks with 0 damage per attack(by default, you do 1 damage). Once they leveled up, the damage went up to a normal ...
by dthurston
August 19th, 2007, 4:10 am
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 2. Across the Harsh Sands
Replies: 62
Views: 56414

Across the Harsh Sands feedback

Now that the gameplay bugs are fixed, it's time for a review! I was playing on the hardest level. The effect of reducing melee damage is interesting. Of course it makes units with ranged attacks relatively much more useful, but that's clear from the beginning. It has the desired effect of making you...
by dthurston
August 18th, 2007, 11:48 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 2. Across the Harsh Sands
Replies: 62
Views: 56414

Version 1.3.6: It doesn't seem that my units are able to heal their heat-drain however long they spend in the water. Furthermore the ring gained from the scorpions doesn't seem to do any good. There was a hell of a lot of error messages when loading a game. Due to these errors I didn't complete the...
by dthurston
August 18th, 2007, 10:12 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 812
Views: 330922

Re: BROKEN: mission 2 - Harsh Sands

zookeeper wrote:
dthurston wrote:What were your minor modifications?
I added first_time_only=no to the post_advance event (otherwise it would only work the first time someone advanced)...
I just noticed this, unfortunately well into the scenario. Thanks!
by dthurston
August 18th, 2007, 9:36 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 812
Views: 330922

Re: BROKEN: mission 2 - Harsh Sands

Did that attachment contain all the fixes you've made (as the attachments on gna were broken)? I had missed one bug (a typo meant that there was no dehydration after the first cycle of turns), so I updated the attachment. Otherwise, yes, it has all the fixes. Thanks for the headsup on gna. What wer...
by dthurston
August 18th, 2007, 7:36 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 812
Views: 330922

Re: BROKEN: mission 2 - Harsh Sands

However, when I reached the first oasis, nothing happened. The attack strength of my units remained weakened, & then weakened further once I left. This is bug #9607 on Gna ( https://gna.org/bugs/index.php?9607 ). I put a patch to fix the problem there. I also attach a copy of the necessary .cfg...