Search found 17 matches

by gabbro
September 7th, 2012, 4:37 am
Forum: Art Contributions
Topic: LordBob's commissionned work
Replies: 683
Views: 229969

Re: LordBob's commissionned work

peanut gallery here, re: Dacyn, when I look at the staff shaft (and it's thickness), I don't expect it to touch the ground that far behind him. Seem like it should be more parallel with his feet.
by gabbro
July 19th, 2010, 4:00 pm
Forum: Art Development
Topic: Orc Portrait Series
Replies: 300
Views: 188611

Re: Orc Portrait Series

The sovereign is one of my favorites you've done... excellent!

Are those two arrow holes in his right breast plate?
by gabbro
June 17th, 2010, 4:01 pm
Forum: Art Contributions
Topic: Cloud's animations
Replies: 216
Views: 62073

Re: Cloud's animations

I like these animations. great work. On this most recent one, the shield arm goes back, leaving the dwarf more exposed to attack. It seems that the shield should move forward with him. I'm not suggesting you fix this, I'm just pointing out that someone trained in fighting wouldn't leave themselves s...
by gabbro
March 17th, 2008, 4:47 am
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 31992

Re: The Dwarvish Treasure - Version 0.5

Apologies for resurrecting this old thread. I just wanted to ask if there has been any consideration in upgrading it to 1.4? This was my favorite add-ons. Besides the map and graphics, I liked how you couldn't really die (well, you could but..) and the way the game unfolded. Nice way to test units h...
by gabbro
February 21st, 2008, 7:44 am
Forum: Art Contributions
Topic: Dwarf Portraits
Replies: 118
Views: 50105

Again, I must preface this by saying you are a much better artist than I am, and I couldn't do what you create. Nice job. So please take my impression/opinion for what they're worth... Regarding Thunderer, I like the body much better than the head, and feel that certain tweaks to the head could lead...
by gabbro
December 19th, 2007, 2:57 am
Forum: Technical Support
Topic: minor graphics issues
Replies: 0
Views: 516

minor graphics issues

Creating map transitions seems like a very difficult process, and inevitably some don't work quite as well next to others. I have found these two oddities that I wanted to pass along... someone can decide if they should be looked at more carefully. 1. The first is the dirt to water transition when t...
by gabbro
November 8th, 2007, 8:27 am
Forum: Art Contributions
Topic: Heavy Infantry portrait
Replies: 124
Views: 29754

first, excellent work... this is much better than I could do. A few things catch my eye. * Where his right arm comes out of the chest plate seems very tight... no mobility. * The transition between the helm and the chest plate is too similar, almost as if connected. perhaps it wouldn't go over his s...
by gabbro
August 20th, 2007, 5:28 am
Forum: Release Announcements, Compiling & Installation
Topic: compiling wesnoth 1.3.6 Fedora 7 - PyObject problem
Replies: 6
Views: 3262

I got this same error while compiling under the feisty fawn. Adding python-dev resolved my problem.
by gabbro
December 26th, 2006, 11:25 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.2
Replies: 31
Views: 15719

I just want to thank all contributors for volunteering your time and making such a great game. May you all have a great new year!
by gabbro
November 23rd, 2006, 6:21 am
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 31992

I downloaded Beta 5 and got the following message around turn 6 or 7: error general: Error while playing the game: game_error: Unknown unit type 'Satyr' That's very odd. The first Satyr spawns at turn 2. Is it possible that you tried to edit the scenario but are not completely sure what you did? Ma...
by gabbro
November 23rd, 2006, 4:23 am
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 31992

Not sure if this is the correct thread to convey issues: I downloaded Beta 5 and got the following message around turn 6 or 7: error engine: unit of type Satyr not found! error general: Error while playing the game: game_error: Unknown unit type 'Satyr' Any chance you could post the necessary file(s...
by gabbro
November 15th, 2006, 2:45 am
Forum: Users’ Forum
Topic: end of game summary
Replies: 6
Views: 1817

this also isn't a very accurate way to test balance since we use the same AI for every faction, and all the faction require different stragedies to play. Interesting point. I know there are at least two AI engines out there (I haven't had much luck with the sample AI, but will try it again). In the...
by gabbro
November 14th, 2006, 6:30 am
Forum: Users’ Forum
Topic: end of game summary
Replies: 6
Views: 1817

end of game summary

I have been enjoying setting up hotseat multiplayer games then having the computer A.I. duke it out against itself on the various maps I create. It seems like a good way to gage balance of factions and to determine some of the subtleties inherent in various maps (and units). What I would really like...
by gabbro
March 25th, 2006, 7:58 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 812
Views: 355821

Fixed, thanks! Glad you are enjoying UTBS. I should have taken notes from the beginning, as there were a few other things along the way (mostly typos in the text, maybe an missing image). Here are a few more: in 6_2_Hunting_Dwarves.. there is a reference to troll2, although no .cfg.. in 7_2_TrollIn...
by gabbro
March 24th, 2006, 2:34 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 812
Views: 355821

in scenario 6_2_Hunting_Dwarves.cfg change

Thundererguard -> Thunderguard
and
thundererguard -> thunderguard

great campaign!