Search found 1700 matches

by toms
September 9th, 2008, 5:49 pm
Forum: WML Workshop
Topic: Updating an v1.2 campaign...
Replies: 2
Views: 583

Updating an v1.2 campaign...

I didn't get results from the forum search, but maybe i didn't look exactly... Is there any tool or something that can easily convert maps using the old (single-letter)system into the new map system? If there is, please give me the link. And, if it exists, an overview of the WML changes since then(1...
by toms
April 13th, 2008, 11:19 am
Forum: Art Contributions
Topic: Make your own walls!
Replies: 36
Views: 11919

Re: Make your own walls!

Sounds cool. I have to check this out. Seems very useful for user campaigns.
by toms
March 30th, 2008, 6:57 am
Forum: Art Workshop
Topic: New Character
Replies: 15
Views: 2625

Re: New Character

Ebob wrote:The portrait looks like it came straight out of McDonalds. :shock:
Make her less... plastic-y. A good first shot.
That's probably because of the hair. It needs more shading, especially a darker level of shading.[/my_opinion]
by toms
March 21st, 2008, 11:39 am
Forum: Ideas
Topic: Story Text 'Write' Speed Issue
Replies: 10
Views: 882

Re: Story Text 'Write' Speed Issue

I'm not sure, but a time_per_letter= (in milliseconds) would probably be less new code. :hmm:
by toms
March 2nd, 2008, 9:04 am
Forum: Art Workshop
Topic: Scout-Campaign::Art Thread
Replies: 9
Views: 1591

Sgt. Groovy wrote:The miniskirt looks out of time and place.
The Elvish Shyde also has one...

This is the version I will use now in my campaign, unless there are stil some big problems.
by toms
March 2nd, 2008, 9:01 am
Forum: Scenario & Campaign Development
Topic: New Scout Campaign
Replies: 13
Views: 2796

Are you sure? I installed OpenSUSE 10.3 on my spare hard drive solely for the purpose of installing the development version of Wesnoth. I've found some packages, but I didn't manage to install anything. It seems like a new stable version is coming soon. I think I wait for it and then update my camp...
by toms
March 1st, 2008, 6:09 pm
Forum: Art Workshop
Topic: Scout-Campaign::Art Thread
Replies: 9
Views: 1591

I improved the cape. For extras I have no idea, but a staff does go well with her story background.
by toms
March 1st, 2008, 9:42 am
Forum: Art Workshop
Topic: Scout-Campaign::Art Thread
Replies: 9
Views: 1591

Shortened the legs.
by toms
March 1st, 2008, 7:13 am
Forum: Art Workshop
Topic: Scout-Campaign::Art Thread
Replies: 9
Views: 1591

Scout-Campaign::Art Thread

I'm posting my images for the Scout Campaign here, so you can comment.

First, a unit image for a female main character. Do you think it's ok? Or what should I improve?
by toms
February 2nd, 2008, 9:11 am
Forum: Scenario & Campaign Development
Topic: New Scout Campaign
Replies: 13
Views: 2796

Finally, I had enough time to continue work. I just uploaded version 0.1.1 with 6 scenarios on the 1.2 campaigns server. I'm sorry but I have no 1.3.x version of the campaign, because there is no SuSE Linux binary for any development version. :| (don't ask, I don't know how to compile it or make the...
by toms
January 24th, 2008, 4:41 pm
Forum: Ideas
Topic: WML idea: implementation of the [class] and [function] tags
Replies: 11
Views: 1479

aManFromMars wrote:No mention there, Toms, about the Virtual Template Macro .....and ITs NEUKlearer VariableActivity ....AI Colossal Astuteness.

An objectOriented Card Play Gambit, in All Probability, Probably.
I don't remember me asking for spam in this thread. :evil:
by toms
January 23rd, 2008, 4:18 pm
Forum: Ideas
Topic: WML idea: implementation of the [class] and [function] tags
Replies: 11
Views: 1479

Back to topic please: Is there any interest in this idea(s)?
by toms
January 21st, 2008, 4:41 pm
Forum: Ideas
Topic: WML idea: implementation of the [class] and [function] tags
Replies: 11
Views: 1479

Noyga wrote:Well you can already initialize variables like this (...)
I see.

But I think that [function] (described above) is useful anyway.
by toms
January 20th, 2008, 2:18 pm
Forum: Art Workshop
Topic: Additional level 0s
Replies: 79
Views: 12988

This is IMO a good idea, but they are all just edits :? (though good ones)
by toms
January 20th, 2008, 2:17 pm
Forum: Ideas
Topic: WML idea: implementation of the [class] and [function] tags
Replies: 11
Views: 1479

WML idea: implementation of the [class] and [function] tags

Yes, I really mean WML tags enable something like object-orientated WML. I come up with a concept too. The classes are defined in an extra .cfg file. They could look like this: [class] name="sample_class" [members] xxx=yyy aaa=bbb [members] [/class] And it's used this way: #initialize a foo object t...