Search found 100 matches

by dreampilot
February 15th, 2010, 6:01 pm
Forum: Users’ Forum
Topic: iPhone version support/feedback thread: Ep. 3
Replies: 219
Views: 60153

Re: iPhone port, Episode 3

Haven't been around for ages but noticed Wesnoth is now available for the iphone. Great!

How is the pricing set up though? who gets paid if I buy this version?
by dreampilot
January 5th, 2007, 9:02 am
Forum: Faction & Era Development
Topic: Spacenoth: New Year's Alpha released!
Replies: 64
Views: 17724

Glad to see we're getting feedback :D There are some issues with the current alpha version. The terrain being most appearant since factions had additions just before letting the demo go "live" the reason it's let live at this time is to try and convince people Spacenoth is a cool project a...
by dreampilot
December 27th, 2006, 7:59 pm
Forum: Art Contributions
Topic: New Asheviere Sprite
Replies: 54
Views: 20084

Re: New Asheviere Sprite

An update of the now-rather-archaic current image (which you can see on the far left). Notes: • Spriting curly hair is quite hard to do. • This hasn't yet been committed. • The size on this should be about right compared to "similar units". She does have somewhat of a he...
by dreampilot
November 21st, 2006, 3:58 pm
Forum: Art Contributions
Topic: Race specific GUI
Replies: 36
Views: 9267

As with most design and in this case particularily functionality really has to win artistically. The infromation put out through the interface is very important for gameplay and has to be something you can access easily and should be easy to tell at first glance. That being said you've made a pretty...
by dreampilot
November 21st, 2006, 2:59 pm
Forum: Art Contributions
Topic: Race specific GUI
Replies: 36
Views: 9267

If I get your words I'm fine (If my attempt sucks than it is OK) but I don't like it being left in the middle of the road. Looked like a fair attempt to me but it did come across as a very quick job or an early sketch for how the layout of a knagaln interface could look. The stuff you posted conist...
by dreampilot
November 18th, 2006, 1:01 am
Forum: Art Contributions
Topic: Dwarvish Treasure and other scenarios- dungeon units
Replies: 122
Views: 56725

Where is the man-scorpion?
by dreampilot
November 10th, 2006, 1:51 am
Forum: Art Contributions
Topic: Race specific GUI
Replies: 36
Views: 9267

Not sure I associate a beard that long with a dwarf :wink: Otherwise I think this is a great idea and it would suit needs greatly in ability to customize the interface for mod with their own races and themes aswell. If you were allowed to change the symbols along with the gui it would reduce the nee...
by dreampilot
October 27th, 2006, 12:24 am
Forum: Art Contributions
Topic: Flags! more variety than a change of color
Replies: 28
Views: 9396

make a macro something like this: #define CUSTOM_SG_FLAG flag=flag/SGflag-1.png:200,flag/SGflag-2.png:125,flag/SGflag-3.png:400,flag/SGflag-2.png:200 #enddef and then refer to it as part of the side definition for each scenario in which you want it to appear. Thanks I'll try it out. I enjoy your un...
by dreampilot
October 26th, 2006, 11:06 pm
Forum: Art Contributions
Topic: Flags! more variety than a change of color
Replies: 28
Views: 9396

Any chance the Wesnoth code can support campaign specific flags? right now the path seems hardcoded and can't be overridden.
by dreampilot
October 22nd, 2006, 12:39 pm
Forum: Faction & Era Development
Topic: WHAT FACTION SHOULD NEO MAKE TODAY
Replies: 52
Views: 13548

oh well, worth a shot. Good luck :wink:
by dreampilot
October 22nd, 2006, 12:21 pm
Forum: Faction & Era Development
Topic: WHAT FACTION SHOULD NEO MAKE TODAY
Replies: 52
Views: 13548

Spaceships! 8)

or perhaps some alien race if you don't like drawing ships :wink:
by dreampilot
October 21st, 2006, 3:21 am
Forum: WML Workshop
Topic: Unit and Attack related WML
Replies: 8
Views: 2341

Alright. I will stick to what works for now and come back to this at a later release :)
by dreampilot
October 20th, 2006, 3:53 am
Forum: WML Workshop
Topic: Unit and Attack related WML
Replies: 8
Views: 2341

Found out the hard way :wink:

If I name them something else then ranged/melee they become melee attacks when animated.

Why I was hoping if someone knew any other usable name for a range attack
by dreampilot
October 19th, 2006, 10:34 pm
Forum: WML Workshop
Topic: Unit and Attack related WML
Replies: 8
Views: 2341

forgot to say I use 1.1.11 I did more testing and found something that will actually give me the result I want. ranged - long ranged will both work as range attacks but when I used short - long or medium - long the first attack would always show as a melee attack when animating, Any ideas what I can...
by dreampilot
October 19th, 2006, 9:37 pm
Forum: WML Workshop
Topic: Unit and Attack related WML
Replies: 8
Views: 2341

Unit and Attack related WML

Hey again. I am having new issues and I have been hinted there might actually be a limitation in how adaptable the wesnoth engine really is. Is it possible to create a new ranged attack at a different range then the current one. (still adjecent hex but to have different retaliations). Then make a un...