Search found 100 matches
- February 15th, 2010, 6:01 pm
- Forum: Users’ Forum
- Topic: iPhone version support/feedback thread: Ep. 3
- Replies: 219
- Views: 60157
Re: iPhone port, Episode 3
Haven't been around for ages but noticed Wesnoth is now available for the iphone. Great!
How is the pricing set up though? who gets paid if I buy this version?
How is the pricing set up though? who gets paid if I buy this version?
- January 5th, 2007, 9:02 am
- Forum: Faction & Era Development
- Topic: Spacenoth: New Year's Alpha released!
- Replies: 64
- Views: 17724
- December 27th, 2006, 7:59 pm
- Forum: Art Contributions
- Topic: New Asheviere Sprite
- Replies: 54
- Views: 20084
Re: New Asheviere Sprite
An update of the now-rather-archaic current image (which you can see on the far left). Notes: • Spriting curly hair is quite hard to do. • This hasn't yet been committed. • The size on this should be about right compared to "similar units". She does have somewhat of a he...
- November 21st, 2006, 3:58 pm
- Forum: Art Contributions
- Topic: Race specific GUI
- Replies: 36
- Views: 9267
As with most design and in this case particularily functionality really has to win artistically. The infromation put out through the interface is very important for gameplay and has to be something you can access easily and should be easy to tell at first glance. That being said you've made a pretty...
- November 21st, 2006, 2:59 pm
- Forum: Art Contributions
- Topic: Race specific GUI
- Replies: 36
- Views: 9267
If I get your words I'm fine (If my attempt sucks than it is OK) but I don't like it being left in the middle of the road. Looked like a fair attempt to me but it did come across as a very quick job or an early sketch for how the layout of a knagaln interface could look. The stuff you posted conist...
- November 18th, 2006, 1:01 am
- Forum: Art Contributions
- Topic: Dwarvish Treasure and other scenarios- dungeon units
- Replies: 122
- Views: 56726
- November 10th, 2006, 1:51 am
- Forum: Art Contributions
- Topic: Race specific GUI
- Replies: 36
- Views: 9267
Not sure I associate a beard that long with a dwarf :wink: Otherwise I think this is a great idea and it would suit needs greatly in ability to customize the interface for mod with their own races and themes aswell. If you were allowed to change the symbols along with the gui it would reduce the nee...
- October 27th, 2006, 12:24 am
- Forum: Art Contributions
- Topic: Flags! more variety than a change of color
- Replies: 28
- Views: 9396
make a macro something like this: #define CUSTOM_SG_FLAG flag=flag/SGflag-1.png:200,flag/SGflag-2.png:125,flag/SGflag-3.png:400,flag/SGflag-2.png:200 #enddef and then refer to it as part of the side definition for each scenario in which you want it to appear. Thanks I'll try it out. I enjoy your un...
- October 26th, 2006, 11:06 pm
- Forum: Art Contributions
- Topic: Flags! more variety than a change of color
- Replies: 28
- Views: 9396
- October 22nd, 2006, 12:39 pm
- Forum: Faction & Era Development
- Topic: WHAT FACTION SHOULD NEO MAKE TODAY
- Replies: 52
- Views: 13548
- October 22nd, 2006, 12:21 pm
- Forum: Faction & Era Development
- Topic: WHAT FACTION SHOULD NEO MAKE TODAY
- Replies: 52
- Views: 13548
- October 21st, 2006, 3:21 am
- Forum: WML Workshop
- Topic: Unit and Attack related WML
- Replies: 8
- Views: 2341
- October 20th, 2006, 3:53 am
- Forum: WML Workshop
- Topic: Unit and Attack related WML
- Replies: 8
- Views: 2341
- October 19th, 2006, 10:34 pm
- Forum: WML Workshop
- Topic: Unit and Attack related WML
- Replies: 8
- Views: 2341
forgot to say I use 1.1.11 I did more testing and found something that will actually give me the result I want. ranged - long ranged will both work as range attacks but when I used short - long or medium - long the first attack would always show as a melee attack when animating, Any ideas what I can...
- October 19th, 2006, 9:37 pm
- Forum: WML Workshop
- Topic: Unit and Attack related WML
- Replies: 8
- Views: 2341
Unit and Attack related WML
Hey again. I am having new issues and I have been hinted there might actually be a limitation in how adaptable the wesnoth engine really is. Is it possible to create a new ranged attack at a different range then the current one. (still adjecent hex but to have different retaliations). Then make a un...