Search found 63 matches
- May 18th, 2009, 6:35 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Legend of Wesmere (add-on version)
- Replies: 570
- Views: 177930
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I would suggest to use normal victory conditions on "Alliance with humans", as the player always has the alternative to hit turn done ten times in order to earn income from villages. Or maybe one would need a more configurable calculation of the gold bonus.
- April 9th, 2008, 7:10 pm
- Forum: Users’ Forum
- Topic: Liberty, Hide and Seek issue.
- Replies: 3
- Views: 2189
Re: Liberty, Hide and Seek issue.
There should be some indication that the guards are randomly placed because not everyone know that the maps can be randomized when the guards are placed such that you can't sneak through (I needed 3 tries before I got a feasible map)
- December 27th, 2007, 4:36 pm
- Forum: Technical Support
- Topic: Download add-on until 99%
- Replies: 6
- Views: 1759
- October 24th, 2007, 8:51 pm
- Forum: Technical Support
- Topic: Attempts to download any add ons freeze at 99%(game runs ok)
- Replies: 1
- Views: 1048
- October 21st, 2007, 4:25 pm
- Forum: Technical Support
- Topic: The northern expedition
- Replies: 0
- Views: 646
The northern expedition
Savegame from turn 1 scenario2(3 if you count the interim council) doesn't load:
Attempt to create a unit on the recall ist of side 1 which doesn't have a recall list.
I'll try to continue with the north elevs
Attempt to create a unit on the recall ist of side 1 which doesn't have a recall list.
I'll try to continue with the north elevs
- September 1st, 2007, 3:50 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.3.7
- Replies: 36
- Views: 17159
The new campaign seems to be broken. Installed 1.3.7. over 1.3.6 Played in german. ... error config: preprocessor symbol 'IF_VAR' expects 4 arguments, but has 2 arguments at 76 data/campaigns/Descent_Into_Darkness/scenarios/11_Forever_and_Ever_Amen.cfg 53 data/campaigns/Descent_Into_Darkness/_main.c...
- June 17th, 2007, 8:59 pm
- Forum: Mainline Campaign Development
- Topic: The Sceptre of Fire
- Replies: 367
- Views: 177828
After closing the gates
After closing the gates in the 2nd scenario, there was one elf left outside of the caves, who also had to be killed even if he wasnt inside the caves as the objective suggested.
- March 5th, 2007, 7:42 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 55337
The maruader assassin's tend to attack every single unit surrounding Leithan, and then attack Vaniyera, which results in a game loss. They never attack Leithan, because he is too hard to kill, since the AI realises it is a death threat. That Help? Same here. It also is very frustrating to lose all ...
- February 10th, 2007, 2:23 pm
- Forum: Users’ Forum
- Topic: image to map converter
- Replies: 3
- Views: 1709
The following is how your test image looks with me. You might notices the yellow borders, they result because I average the colors over 4 pixels. My program comes as a windows executable together with C/SDL code. It has a cmyk mode in addition to the rgb mode, the cmyk mode works better for images w...
- February 10th, 2007, 12:22 am
- Forum: Users’ Forum
- Topic: image to map converter
- Replies: 3
- Views: 1709
image to map converter
I have written an image to map converter. Is is attached below.
Selling points:
- rgb or cmyk color matching
- embed an existing map into the image
Selling points:
- rgb or cmyk color matching
- embed an existing map into the image
- January 27th, 2007, 10:08 pm
- Forum: Multiplayer Development
- Topic: Defense of the Goblin II - A new version, a new world!
- Replies: 300
- Views: 70523
- December 3rd, 2006, 1:54 pm
- Forum: Technical Support
- Topic: Any problems with the campaign server? I'm unable to connect
- Replies: 4
- Views: 1570
- November 27th, 2006, 7:13 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Campaign-Rebirth of the North
- Replies: 384
- Views: 117549
Re: Fixes for Northern Rebirth
I've found a large number of typos, punctuation and capitalization errors, bad usages, and similar errors in the Northern Rebirth storyline text. I have a patch that will fix these. Is the maintainer paying attention? Where and how should I submit? I believe this is handled by Wescamp: http://www.w...
- November 25th, 2006, 11:22 pm
- Forum: Multiplayer Development
- Topic: The Dwarvish Treasure - Version 0.5
- Replies: 145
- Views: 32027
Well, what about this: found valid cache at 'H:/Programme/Wesnoth/userdata/cache/game.cfg-cache-v1.1.12-MEDIUM-NORMAL' using it error config: Invalid alignment found for Kuandigin Deathblade: 'nuetral' Its definitely your savegame crashing wesnoth, I suppose it is unrelated to the error messages tho...
- November 25th, 2006, 8:39 pm
- Forum: Multiplayer Development
- Topic: The Dwarvish Treasure - Version 0.5
- Replies: 145
- Views: 32027
wesnoth game crashes hard
Wesnoth dies when loading a save game of DT Battle for Wesnoth v1.1.12 Started on Sat Nov 25 21:27:34 2006 started game: 1 Checking video mode: 1024x768x16... 16 setting mode to 1024x768x16 locale could not be determined; defaulting to system locale WARNING: setlocale() failed for . found valid cach...