Search found 23 matches
- January 7th, 2022, 9:28 pm
- Forum: Multiplayer Development
- Topic: Nosmos Survival
- Replies: 14
- Views: 937
Re: Nosmos Survival
I've always found it very hard.. It is easier with 1 team mate. I normally up the starting income by 50 gold. But I don't think is is substantively harder than it was in older versions. That said I'm sure the AI has changed considerably since it was first written - there is a version on the add-on s...
- January 4th, 2022, 10:39 am
- Forum: Multiplayer Development
- Topic: Nosmos Survival
- Replies: 14
- Views: 937
Re: Nosmos Survival
I did a clean install of 1.16.1 in a VM and downloaded the addon from the official repo and played to turn 30 playing a single side. At turn 30 the AI side I was against started recruiting troops .. the other two "disabled" sides had no money no bats and did nothing.
- January 4th, 2022, 12:36 am
- Forum: Multiplayer Development
- Topic: Nosmos Survival
- Replies: 14
- Views: 937
Re: Nosmos Survival
Have you played in the last 2 hours with the update? (1.4.12) Unless I'm doing something wrong with the upload (I'm testing locally with the version I'm uploading) the de-activated enemy AI don't spawn bats and does nothing as far as I can see at least as far as the 6th turn. If there are issues I c...
- January 3rd, 2022, 10:59 pm
- Forum: Multiplayer Development
- Topic: Nosmos Survival
- Replies: 14
- Views: 937
Re: Nosmos Survival
A tweaked version has been uploaded .. basically if at the start time any of the players are dead ( set to 'none' ) the corresponding boss is set to zero gold. given they are passive they can not recruit to capture villages to increase their income. It seems to play ok to me after only a few minutes...
- January 3rd, 2022, 12:03 am
- Forum: Multiplayer Development
- Topic: Nosmos Survival
- Replies: 14
- Views: 937
Re: Nosmos Survival
Ok, looking at 1.14 default behavior (for this mod) was that if an AI did not have an opponent the boss was spawned but did not recruit. But based on the screenshot this is no longer the case. I'm learning WML as I go along , will see if I can match the old process. If anyone wants to post a suggest...
- January 2nd, 2022, 11:01 pm
- Forum: Multiplayer Development
- Topic: Nosmos Survival
- Replies: 14
- Views: 937
Re: Nosmos Survival
Lord Nightmare, I think the old version would cap the number of AI to the number of players , I will take a look at the logic when I get a moment. When I attempted it solo i turned off 2 of the AI's so that I only had to deal with one lot of AI and could choke them in the tunnel. As I think was how ...
- January 1st, 2022, 10:42 pm
- Forum: Multiplayer Development
- Topic: Nosmos Survival
- Replies: 14
- Views: 937
Nosmos Survival
I was a big fan of the 3 player survival. I recently came back to the game to find that the map pack was not available in 1.16. I had a copy locally of the version of 1.14. As it looked unmaintained I've fixed the obvious WML breakages and uploaded a version so I can share the experience with newcom...
- March 27th, 2007, 10:16 pm
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 2v2 Results and Information
- Replies: 131
- Views: 39116
Re: The tourny so far
I am TuxThe Penguin and I approve of this message. Quote: IB Sudden death for the Noy/DK/Nord/Som game and asking sargy and tux to surrender sounds okay to me. They don't have to but, they need to make extra effort to continue playing if they don't. Without wanting to get drawn into arguments with a...
- February 24th, 2007, 12:37 pm
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 2v2 Results and Information
- Replies: 131
- Views: 39116
- February 3rd, 2007, 4:35 pm
- Forum: Tournaments
- Topic: [Complete] Tournament of Champions 2v2 Feburary 10th: signup
- Replies: 84
- Views: 22645
- October 24th, 2006, 1:56 pm
- Forum: Tournaments
- Topic: [Complete] We want 2vs2 tournament
- Replies: 34
- Views: 9066
- September 12th, 2006, 11:18 pm
- Forum: Users’ Forum
- Topic: What about very slow computers?
- Replies: 10
- Views: 3086
I would doubt that it would be easy to have a chess-like opening book, the random factor of battles and traits would make the branching rather extreme. Chess has the advantage of being a perfect information game. Something Wesnoth isn't. However someone may contradict me; Its been a while since I wr...
- September 8th, 2006, 4:11 pm
- Forum: Tournaments
- Topic: [Complete] * * * Tournament of Champions: 9/9/06, 18:00 GMT * * *
- Replies: 142
- Views: 30562
- December 16th, 2005, 7:22 pm
- Forum: Users’ Forum
- Topic: Rise of Wesnoth: Temple of the deep: Difficulty issue
- Replies: 33
- Views: 7260
Clearwater port
Clearwater port can be done relatively easily with 100 gold on medium difficulty if you have The Dwalf (2nd level or better) 3 white mages (or better) the loyal horseman buy 2 footpads and send them with the horseman down to the bottom island they sould be able to take the two troops that intercept ...
- October 5th, 2005, 10:03 pm
- Forum: Users’ Forum
- Topic: Great Game
- Replies: 10
- Views: 2484