Search found 160 matches

by WildPenguin
December 13th, 2009, 9:30 pm
Forum: Technical Support
Topic: unable to join official server
Replies: 6
Views: 2779

Re: unable to join official server

A patched version of boost-1.41 and a rebuilt wesnoth package have been uploaded for Arch. This fixes the issue for me.
by WildPenguin
September 2nd, 2009, 12:07 am
Forum: WML Workshop
Topic: New WMLChecker
Replies: 22
Views: 3894

Re: New WMLChecker

\I'd like to know if anyone knows where a more complete list of tags and keys are. There is a thread that provides syntax highlighting , so you should find a nice list in one of those. There is a list of these here , which is structured to indicate valid keys and tags within each tag. The list is g...
by WildPenguin
July 28th, 2009, 12:06 am
Forum: Technical Support
Topic: How to uninstall Wesnoth with Ubuntu Jaunty
Replies: 2
Views: 3183

Re: How to uninstall Wesnoth with Ubuntu Jaunty

If you installed wesnoth via a package manager such as aptitude, apt-get, synaptic, etc. you can remove it entirely via:

aptitude purge ~nwesnoth

I believe wesnoth will run fine on netbooks when smallgui is enabled. With removed files reinstalled, see if the following helps:

wesnoth --smallgui
by WildPenguin
April 6th, 2009, 12:50 am
Forum: Strategies & Tips
Topic: You think a faction is overpowered? Come here!
Replies: 451
Views: 153509

Re: You think a faction is overpowered? Come here!

Again, I understand the dynamic Clearly, you do not. Otherwise you'd not have said this in the same sentence: the undead player can play aggressively during both dawn and dusk. If the undead player plays aggressively during dawn and you're not prepared to punish them for it, you've made an error. A...
by WildPenguin
April 4th, 2009, 8:14 am
Forum: Technical Support
Topic: in-game Statistics glitch
Replies: 1
Views: 646

Re: in-game Statistics glitch

This should be fixed in the next release.

https://gna.org/bugs/index.php?13277
by WildPenguin
March 27th, 2009, 4:03 am
Forum: Writers’ Forum
Topic: Proposed additions to Manual
Replies: 22
Views: 7564

Re: Proposed additions to Manual

These are nice additions. A few more proposals for Section 2.4: The section should state the following: "At the beginning of the turn, all of a side's units have their movement points fully restored." You can easily undo goto movements at the beginning of your next turn. This may not be th...
by WildPenguin
March 26th, 2009, 1:11 pm
Forum: Technical Support
Topic: Lua dependency when installing from SVN
Replies: 7
Views: 2077

Re: Lua dependency when installing from SVN

Note that the result for lua check is cached. You might want to try:

Code: Select all

scons --config=force
by WildPenguin
March 25th, 2009, 8:41 am
Forum: Technical Support
Topic: 1.6 server games not disappearing
Replies: 7
Views: 1773

Re: 1.6 server games not disappearing

On the 1.6 server i have noticed that several games do not disappear after everyone has left. This is a known issue. It should be noted that observing these games may have adverse affects on your client; I recommend reconnecting to the server if you have observed one of these games or start to expe...
by WildPenguin
February 27th, 2009, 9:03 am
Forum: WML Workshop
Topic: Emacs WML-mode
Replies: 50
Views: 20080

Re: Emacs WML-mode

Wesnoth Mode 1.3.5 is now available. As usual, several bugs have been fixed and some new features added. New to this release is the ability to navigate via WML structure. C-M-n and C-M-p will move forward and back (respectively) one block at the current depth. C-M-d move one level deeper, whereas C-...
by WildPenguin
January 20th, 2009, 8:57 am
Forum: Release Announcements, Compiling & Installation
Topic: Split Wesnoth Tarball for Easier Downloading
Replies: 8
Views: 3014

Re: Wesnoth 1.5.8

Firefox does that, but in my experience, if you pause for a couple hours, it never starts up again. Maybe it's sourceforge that times out--that's usually where I download large files. Does anyone know about sourceforge, or use a download manager that they really like? (I'm using Linux.) I've also h...
by WildPenguin
January 14th, 2009, 10:49 pm
Forum: WML Workshop
Topic: Emacs WML-mode
Replies: 50
Views: 20080

Re: Emacs WML-mode

#ifdef etc is indented like a tag but doesn't cause indentation itsself [event] #ifdef HARD name=turn 2 #else name=turn 3 #endif [/event] The behaviour is intentional for consistency with the wmlindent tool, although I also find this style of indentation unusual. I'll look into changing this behavi...
by WildPenguin
January 4th, 2009, 4:04 am
Forum: WML Workshop
Topic: Emacs WML-mode
Replies: 50
Views: 20080

Re: Emacs WML-mode

Wesnoth Mode 1.3.4 has been released. In this release the addition file no longer requires 'M-x wesnoth-update' for the changes to be made available; the file is now automatically read when required. Also: * Fixed some errors produced when wesnoth-mode.el is byte-compiled. * Improve detection and po...
by WildPenguin
December 23rd, 2008, 7:59 am
Forum: WML Workshop
Topic: Emacs WML-mode
Replies: 50
Views: 20080

Re: Emacs WML-mode

@fabi: Yuck. This is fixed. Thanks. When running "indent buffer" over a file with a commented code block (using comment-region), the commented block is indented as well and can then no longer be uncommented directly, I need to replace the leading tabs with "nothing" first. Maybe ...
by WildPenguin
December 22nd, 2008, 7:44 am
Forum: WML Workshop
Topic: Emacs WML-mode
Replies: 50
Views: 20080

Re: Emacs WML-mode

Inside the code block in the update section in the online manual the ")" at the end is missing. Resetting the wml data to a previous wesnoth version seems to have worked fine. -The command description for "wesnoth-newline" is erroneously that one from "wesnoth-newline-and-i...
by WildPenguin
December 19th, 2008, 2:12 am
Forum: WML Workshop
Topic: Emacs WML-mode
Replies: 50
Views: 20080

Re: Emacs WML-mode

inside [set_variable][/set_variable], Check WML doesn't know the modulo attribute Due to the way the known elements are discovered, this may happen from time-to-time for less-frequently used attributes; any missing elements can be added through the 'addition file'. The WML in Wesnoth Mode follows t...