Search found 1264 matches
- December 17th, 2015, 1:38 pm
- Forum: Art Workshop
- Topic: Magical Attack Icons (part 4 added)
- Replies: 38
- Views: 23908
Re: Magical Attack Icons (part 4 added)
So basically this only requires me to credit Eleazar and provide copies of the edits I'm making to his assets? Sounds simple enough.
- December 11th, 2015, 4:58 pm
- Forum: Off-Topic
- Topic: Don't make open source games too 'professional'
- Replies: 11
- Views: 9423
Re: longwinded nonsense
OP condemnation of a common term stems from ignorance, resulting in short-sighted and misleading message. No points are awarded due to lack of brevity.
- December 10th, 2015, 2:29 pm
- Forum: Art Workshop
- Topic: Magical Attack Icons (part 4 added)
- Replies: 38
- Views: 23908
Re: Magical Attack Icons (part 4 added)
Cc-by and Cc-by-sa are fairly simple to understand, but what does the GPL do when it comes to art assets?
- June 16th, 2014, 12:35 am
- Forum: Game Development
- Topic: What is the appeal of a rogue-like game?
- Replies: 36
- Views: 24182
Re: What is the appeal of a rogue-like game?
Not all roguelikes are incredibly punishing or reward only system mastery.
There are those like Brogue that even a beginner can get into - streamlined controls, modernized interface, aim for fairness in exploration and tactical combat: https://www.youtube.com/watch?v=lPecWWceAWM
There are those like Brogue that even a beginner can get into - streamlined controls, modernized interface, aim for fairness in exploration and tactical combat: https://www.youtube.com/watch?v=lPecWWceAWM
- January 21st, 2014, 9:12 pm
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 173988
Re: The User Art Topic
Do you really only listen to a few songs while drawing? The repetitive lyrics would drive me mad
- December 30th, 2013, 5:07 am
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 173988
Re: The User Art Topic
started working on object animations (using the Pickle program)
the forest looks much better too
happy holidays
the forest looks much better too
happy holidays
- November 20th, 2013, 11:08 am
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 173988
Re: The User Art Topic
A few months ago I joined an alpha sandbox mmo as an artist. Just came across an old screenshot from before I started.
edit: my first post in four years
Before (Daytime):
After (Nighttime):
- April 29th, 2009, 10:16 pm
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 262290
Re: Loyalist Portrait Series
horse muscleJW wrote:green line: my eye cannot understand why this area is light, especially with the surrounding areas are so dark.
right?
- April 21st, 2009, 4:28 pm
- Forum: Art Development
- Topic: story art
- Replies: 145
- Views: 132879
Re: story art
These are pretty stylish.
- April 15th, 2009, 6:34 pm
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 173988
Re: The User Art Topic
I don't actually remember the source, it was posted somewhere a while back.
- April 14th, 2009, 3:15 am
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 173988
Re: The User Art Topic
:x Largely unproductive past two hours, filled with fits and false starts. Trying to block out a basic shaman animation, but not overcoming "the suck" that seems to pervade our current sorceress animation (which I need to replace). The "jump + strike-as-you-fall" is something I'...
- April 9th, 2009, 12:53 am
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 262290
Re: Loyalist Portrait Series
The cross will remain cross-shaped. What the lineart doesn't include yet is cuneiform engraving (I'll be using that font TSI proposed) on the cross that should dissipate any association with christianism. Said engraving is planned to have an unnatural gleam that will clearly claim magic's at work. ...
- March 21st, 2009, 10:46 am
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 173988
Re: The User Art Topic
I remember seeing a tutorial like this that went on to describe a fighting game character called Makoto that deformed a lot in her animations to give them a smooth feeling, but I can't for the life of me find it now. :hmm: I wouldn't mind seeing that. There -is- a street fighter character named Mak...
- March 19th, 2009, 8:03 am
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 173988
Re: The User Art Topic
I remember seeing a tutorial like this that went on to describe a fighting game character called Makoto that deformed a lot in her animations to give them a smooth feeling, but I can't for the life of me find it now.
- March 13th, 2009, 10:06 pm
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 173988
Re: The User Art Topic
Yeah, it was a bit tough both finding a spot for that and making it clear that the entire southern area was the same nation. I like some of the techniques they use on those forums, but don't want to parrot them... probably take a few ideas here and there. Found a free book called A Magical Society: ...