Search found 1264 matches

by Kestenvarn
December 17th, 2015, 1:38 pm
Forum: Art Workshop
Topic: Magical Attack Icons (part 4 added)
Replies: 38
Views: 12748

Re: Magical Attack Icons (part 4 added)

So basically this only requires me to credit Eleazar and provide copies of the edits I'm making to his assets? Sounds simple enough.
by Kestenvarn
December 11th, 2015, 4:58 pm
Forum: Off-Topic
Topic: Don't make open source games too 'professional'
Replies: 11
Views: 6420

Re: longwinded nonsense

OP condemnation of a common term stems from ignorance, resulting in short-sighted and misleading message. No points are awarded due to lack of brevity.
by Kestenvarn
December 10th, 2015, 2:29 pm
Forum: Art Workshop
Topic: Magical Attack Icons (part 4 added)
Replies: 38
Views: 12748

Re: Magical Attack Icons (part 4 added)

Cc-by and Cc-by-sa are fairly simple to understand, but what does the GPL do when it comes to art assets?
by Kestenvarn
June 16th, 2014, 12:35 am
Forum: Game Development
Topic: What is the appeal of a rogue-like game?
Replies: 36
Views: 12179

Re: What is the appeal of a rogue-like game?

Not all roguelikes are incredibly punishing or reward only system mastery.

There are those like Brogue that even a beginner can get into - streamlined controls, modernized interface, aim for fairness in exploration and tactical combat: https://www.youtube.com/watch?v=lPecWWceAWM
by Kestenvarn
January 21st, 2014, 9:12 pm
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 69450

Re: The User Art Topic

Do you really only listen to a few songs while drawing? The repetitive lyrics would drive me mad
by Kestenvarn
December 30th, 2013, 5:07 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 69450

Re: The User Art Topic

started working on object animations (using the Pickle program)

Image

the forest looks much better too

Image

happy holidays
by Kestenvarn
November 20th, 2013, 11:08 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 69450

Re: The User Art Topic

A few months ago I joined an alpha sandbox mmo as an artist. Just came across an old screenshot from before I started.
Before (Daytime):
After (Nighttime):
edit: my first post in four years
by Kestenvarn
April 29th, 2009, 10:16 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 131764

Re: Loyalist Portrait Series

JW wrote:green line: my eye cannot understand why this area is light, especially with the surrounding areas are so dark.
horse muscle

right?
by Kestenvarn
April 21st, 2009, 4:28 pm
Forum: Art Development
Topic: story art
Replies: 145
Views: 58169

Re: story art

These are pretty stylish. :o
by Kestenvarn
April 15th, 2009, 6:34 pm
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 69450

Re: The User Art Topic

I don't actually remember the source, it was posted somewhere a while back. :(
by Kestenvarn
April 14th, 2009, 3:15 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 69450

Re: The User Art Topic

:x Largely unproductive past two hours, filled with fits and false starts. Trying to block out a basic shaman animation, but not overcoming "the suck" that seems to pervade our current sorceress animation (which I need to replace). The "jump + strike-as-you-fall" is something I've always wanted to ...
by Kestenvarn
April 9th, 2009, 12:53 am
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 131764

Re: Loyalist Portrait Series

The cross will remain cross-shaped. What the lineart doesn't include yet is cuneiform engraving (I'll be using that font TSI proposed) on the cross that should dissipate any association with christianism. Said engraving is planned to have an unnatural gleam that will clearly claim magic's at work. ...
by Kestenvarn
March 21st, 2009, 10:46 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 69450

Re: The User Art Topic

I remember seeing a tutorial like this that went on to describe a fighting game character called Makoto that deformed a lot in her animations to give them a smooth feeling, but I can't for the life of me find it now. :hmm: I wouldn't mind seeing that. There -is- a street fighter character named Mak...
by Kestenvarn
March 19th, 2009, 8:03 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 69450

Re: The User Art Topic

I remember seeing a tutorial like this that went on to describe a fighting game character called Makoto that deformed a lot in her animations to give them a smooth feeling, but I can't for the life of me find it now.
by Kestenvarn
March 13th, 2009, 10:06 pm
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 69450

Re: The User Art Topic

Yeah, it was a bit tough both finding a spot for that and making it clear that the entire southern area was the same nation. I like some of the techniques they use on those forums, but don't want to parrot them... probably take a few ideas here and there. Found a free book called A Magical Society: ...