Search found 78 matches
- April 6th, 2006, 11:14 am
- Forum: Users’ Forum
- Topic: Trick to make Wesnoth work with Composite
- Replies: 0
- Views: 636
Trick to make Wesnoth work with Composite
I know a few users have had issues with this, and I didn't see any solutions posted, so I thought I'd share my success. I wasn't sure exactly which forum to post this under, as I'm not asking for technical support. SDL applications currently don't display currectly when using a Composite manager (I ...
- March 2nd, 2006, 10:34 pm
- Forum: Ideas
- Topic: Movement markings
- Replies: 33
- Views: 6785
- November 17th, 2005, 6:50 am
- Forum: Art Contributions
- Topic: swamp tiles
- Replies: 80
- Views: 21659
- October 26th, 2005, 5:29 pm
- Forum: Art Contributions
- Topic: Free Software Foundation advice on use of the GPL for Art
- Replies: 52
- Views: 9872
Converting C++ to Java is sort of hard to compare, as it would really have to be a rewrite. However, if you did manage to convert it, you'd need to distribute any changes you made to the C++ files as well, yes. No. You need to distribute the source to the work you're distributing. If you're distrib...
- October 26th, 2005, 2:51 am
- Forum: Art Contributions
- Topic: Free Software Foundation advice on use of the GPL for Art
- Replies: 52
- Views: 9872
You've drawn a conclusion but I do not see any argument supporting it. Perhaps you could clarify? To my knowledge the GPL requires you to distribute the source only for what you are distributing. If I make a derivative work, I need distribute the source only to that derivative work, not to the orig...
- October 26th, 2005, 12:14 am
- Forum: Art Contributions
- Topic: Free Software Foundation advice on use of the GPL for Art
- Replies: 52
- Views: 9872
IMHO, it should be interpreted like this; when someone contributes artwork to Wesnoth, they not only distribute it under the GPL, but they give us the copyright to the work. That would eliminate any problems with them coming back 5 years later and suing us, since when they gave us the copyright the...
- October 23rd, 2005, 7:19 am
- Forum: Faction & Era Development
- Topic: Green Mage
- Replies: 62
- Views: 18643
- October 10th, 2005, 3:59 pm
- Forum: Users’ Forum
- Topic: Moving forward from 1.0
- Replies: 25
- Views: 4910
Congratulations on 1.0, and a big congratulations on your baby. Version 1.0 is thoroughly enjoyable, and though I would be content to keep it, I'm certainly looking forwards to the improvements in 1.1. The most important new feature for me will definitely be multiplayer campaigns. I enjoy playing wi...
- October 7th, 2005, 7:14 pm
- Forum: Faction & Era Development
- Topic: The high elves
- Replies: 276
- Views: 72827
And then, Jetryl actually got some free time. http://www.stolaf.edu/people/ketterin/wesnoth/HighElves/high_elves.png Just posting to say that I cannot figure out how you put so much detail into such small images. I've been playing 2D, sprite-based games all my life (mostly SNES; I find most 3D game...
- October 6th, 2005, 4:33 pm
- Forum: Technical Support
- Topic: Wesnoth 1.0 Sarge backport depends on nonexistant package
- Replies: 2
- Views: 1078
Fixed
Okay, I figured out what it was, and it was my own silliness. I got so used to calling testing Sarge, I mistook the Sarge packages for testing packages, and I'm actually running testing. I installed the official packages from unstable, and they work fine.
- October 6th, 2005, 1:00 am
- Forum: Technical Support
- Topic: Wesnoth 1.0 Sarge backport depends on nonexistant package
- Replies: 2
- Views: 1078
Wesnoth 1.0 Sarge backport depends on nonexistant package
I was trying to install the DEBs from the Wesnoth Sarge backport, and I got this error: The following packages have unmet dependencies: wesnoth: Depends: libzipios++0c102 but it is not installable Looking at libzipios++0 says that it replaced libzipios++0c102. I know this has to do with the ongoing ...
- September 20th, 2005, 1:00 am
- Forum: Website
- Topic: New Webpage look
- Replies: 28
- Views: 13908
- August 26th, 2005, 4:13 pm
- Forum: Ideas
- Topic: The Declaration of RIPLIB
- Replies: 83
- Views: 23078
I don't understand why Mage doesn't violate RIPLIB. Mages are lawful, and so they get a bonus on their 7-3 (which I believe makes it a 9-3). Red mages are neutral, so, during the day, their 8-4 has less damage per hit than a mage's attack. White mages are lawful, but the attack type changes to holy,...
- June 11th, 2005, 3:19 am
- Forum: Ideas
- Topic: Simple move feature: switch places
- Replies: 7
- Views: 2230
This feature could be implemented in a way that didn't affect gameplay and didn't need any new AI coding. It could just be a short cut that makes the first unit move out of the way, the second unit move in, and the first unit move back, using the least number of moves possible. Of course, this seems...
- May 6th, 2005, 6:27 am
- Forum: Developers’ Discussions
- Topic: Making defense and movement rates more obvious
- Replies: 21
- Views: 6758
I've always thought this kind of thing would be a great idea. I'm a big fan of keeping frequently used information where you're going to be looking. It'll be really useful already, but I think it would be even better if, when the cursor was over an enemy unit, it displayed text like this for the ene...