Search found 55 matches

by squasher
March 15th, 2007, 2:20 pm
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 116027

1) The issue of speed has been brought up before, and the only conclusion that it has come to is that this campaign simply is big and takes time. There is really nothing much I can do without changing the whole epic feel to the entire campaign. There is hope however, as the devs are trying to make ...
by squasher
February 28th, 2007, 5:20 pm
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 116027

Hi Taurus, Nice campain you've made! I have a few comments though. (I played it at 'medium' - the one but hardest lvl) 1) quite a few huge lvls with a lot of units involved. Whether you like that or not is a matter of taste, a matter of fact is that it is not running very well on 'older' systems. My...
by squasher
March 1st, 2006, 11:45 am
Forum: Art Contributions
Topic: [input device] which one do you suggest?
Replies: 4
Views: 1504

Thanks for replying. Is 4x5 A5 or A6?
by squasher
March 1st, 2006, 9:48 am
Forum: Art Contributions
Topic: [input device] which one do you suggest?
Replies: 4
Views: 1504

[input device] which one do you suggest?

I'm thinking about buying some wacom tablet. Which one do you suggest? There are several options: Graphire 4 A5 (new: € 170) Graphire 3 A5 (second hand) Intuos 3 A4 or A5 (new € 420/300) Intuos 2 A4 or A5 (second hand) (The graphire is not available as A4) The Intuos is much more expensi...
by squasher
February 3rd, 2006, 12:24 pm
Forum: Art Contributions
Topic: A try on portraits (again)
Replies: 34
Views: 6093

looks great! it would set a standard for dwarf properties - i guess ;)

nevertheless a minor issue:
- some of his fingers are too thin (whilst others are too firm)

further, i agree with the remarks about more shining gold
Last, did i already say it looks great?
by squasher
January 9th, 2006, 3:02 pm
Forum: Art Development
Topic: The human princess...
Replies: 34
Views: 17300

her right shoulder makes a strange movement. if mines would do so, i would surely visit a docter.
You should (more or less) fix the shoulder to the body and move the (fore)arm instead. I guess that's the way the normal human (if such thing exists) moves. :P
by squasher
October 4th, 2005, 6:55 pm
Forum: Translations & Internationalization
Topic: Dutch translation
Replies: 44
Views: 13852

But why do you think names should not be translated? If the game had been written in ancient-greek I think I would not have understood the name and would have liked it in dutch. Maybe to some dutch people english is what ancient-greek is to me. (With "names" do you also mean unit names? o...
by squasher
October 4th, 2005, 4:13 pm
Forum: Translations & Internationalization
Topic: All translators see this idea, may help you!
Replies: 6
Views: 2996

another idea: Do not translate too much. In general it is a bad idea to translate technical terms (fireball) or names (the Battle for Wesnoth). There is a reason not to translate this. Someone that would search for the translated name for "The Battle for Wesnoth" would not find much releva...
by squasher
October 4th, 2005, 4:04 pm
Forum: Translations & Internationalization
Topic: Dutch translation
Replies: 44
Views: 13852

Anyone interested? (may be off topic, but well) I'm translating http://www.anubis-language.com in Dutch. Any help would be good. Like how to say: Anubis is essentially based on the theory of bicartesian closed categories. Its syntax derives from this theory and is rather original. ??? "Anubis ...
by squasher
September 20th, 2005, 6:35 pm
Forum: Art Contributions
Topic: Line art for New Kalenz Portrait
Replies: 148
Views: 35402

Amazing portrait! Great work. It's not exactly what i imagine when i think about a Battle Princess, she looks vaguely fragile. Well, maybe her main power is not her strenght but her charming look :P nevertheless i hope she'll redress before engaging in combat. I guess she does, redressing is a woman...
by squasher
August 30th, 2005, 11:29 am
Forum: Ideas
Topic: Retire Command
Replies: 22
Views: 4678

I had in mind something more like 1g per level, per 10hp damage or fraction thereof, which is in effect the same amount it would cost to leave that unit sitting on a village until it was fully healed. I prefer to forbid retiring wounded units to avoid rescue-retire abuse I considered a fixed cost, ...
by squasher
August 30th, 2005, 7:15 am
Forum: Ideas
Topic: Retire Command
Replies: 22
Views: 4678

Being able to retire units to the recall list is definitely not a good idea. You can send your experienced troops to dangerous missions, retire them just before they are about to be slaughtered and then recruit them again in the same game with full hit points. fix: only units with full hp can be re...
by squasher
August 29th, 2005, 1:32 pm
Forum: Ideas
Topic: Retire Command
Replies: 22
Views: 4678

I like the idea in a (slightly) modified version:
one can recruit or recall units and retire them to your recall list when you don't need them anymore. This will not give money back, but it helps your upkeep
by squasher
August 29th, 2005, 1:30 pm
Forum: Faction & Era Development
Topic: Halfling race
Replies: 52
Views: 15096

haflings... i've been thinking about them for a while, I even suggested an ability for them: couraging IMO they should be good in forrest and mountain (high defence), very bad in shallow water, bad in swamps and neutral on other grounds haflings are small, weak and hard to hit. They have the ability...
by squasher
August 29th, 2005, 1:14 pm
Forum: Ideas
Topic: The Declaration of RIPLIB
Replies: 83
Views: 23077

As you (could) have seen, some ppl don't agree (notabily the lead developer) and RIPLIB says otherwise. I agree with you (not that does matter much) but the lead developer disagrees (and that's what matters). LOL! The lead developer might have changed his mind (though i doubt that) so better let hi...