Search found 109 matches

by guest
February 5th, 2006, 1:08 pm
Forum: Ideas
Topic: Some Ideas to Develop
Replies: 15
Views: 5465

Hello,

We need multihex attacks.

You people need to make better graphics.

I want more L4 and L5 units... more like Warcraft.

If NE1 does this, I will put it in my LOTR mod.

This is scott, and I just logged in as guest with the password guest.
I recommend we ban this account.
by guest
February 4th, 2006, 2:51 pm
Forum: Ideas
Topic: Some Ideas to Develop
Replies: 15
Views: 5465

Some Ideas to Develop

I am a rather veteran player of strategy games...and just recently I discovered this little fun game called wesnoth...its not so much the game that i like...(i really dont like the anime look to it but ok :lol: )...but the engine which promises a lot...but it needs some development...I will help as ...
by guest
December 31st, 2005, 10:28 am
Forum: Ideas
Topic: Attack Enemy "preview window" ?
Replies: 9
Views: 2509

Re: Attack Enemy "preview window" ?

That's just something that you kinda have to know right now... Yeah. And most of the time I'm happy about it, nowadays, and don't need any fancy calculus. Sometimes, however, figuring out the resistance + time of day modifications would be easier with some help. Even showing (in the attack dialog) ...
by guest
December 31st, 2005, 4:32 am
Forum: Ideas
Topic: Attack Enemy "preview window" ?
Replies: 9
Views: 2509

Re: Attack Enemy "preview window" ?

I guess the problem with this idea is that if the enemy unit is near enough, I can attack it from different hexes . Please note, that the click-on-enemy-to-attack -functionality already allows to choose the hex to attack from. It selects the attacking hex from those possible that is closest to your...
by guest
December 30th, 2005, 7:33 am
Forum: Ideas
Topic: Request for fixing: Unfair punishment of units fighting bett
Replies: 61
Views: 10175

...how else could a defender like an EC defend all the area around him (represented by 6 hexes) and not only throw more swings against all of them than he could against a single opponent on the offense (24 defensive swings compared to 4 offensive ones), but also deliver his full strength into each ...
by guest
December 29th, 2005, 8:35 pm
Forum: Coder’s Corner
Topic: More variation per unit: Male (Black/White), Female (B/W)
Replies: 22
Views: 7903

Would it be possible that the whole head could get replaced not only the color. That would open a lot more options. Well, yeah, I know a few (people, not sprites) who could use a head-change. :P I think I might have to opt for attaching romnajin's signature here: --- Sorry for the meaningless post.
by guest
December 29th, 2005, 3:42 pm
Forum: Scenario & Campaign Development
Topic: New Campaign: Survival
Replies: 40
Views: 8423

Tried it on normal difficulty. No chance of winning the first scenario, except with sick luck. (I would have expected new units to emerge from evacuated houses, to help in the process.) Just recruit some. True enough. However, since we're evacuating, I would have expected villagers to pop out of th...
by guest
December 28th, 2005, 3:03 pm
Forum: Scenario & Campaign Development
Topic: New Campaign: Survival
Replies: 40
Views: 8423

Tried it on normal difficulty. No chance of winning the first scenario, except with sick luck. (I would have expected new units to emerge from evacuated houses, to help in the process.)
by guest
December 28th, 2005, 8:54 am
Forum: Faction & Era Development
Topic: Choosing a faction name
Replies: 2
Views: 1506

Depends on what you want them for.

If it's science fiction, definitely Quilians.

If it's fantasy, Afinians.

If it's meant to fit with Wesnoth, something yet different, although Afinian will do, in the lack of a better name. :-)
by guest
December 27th, 2005, 7:38 pm
Forum: Strategies & Tips
Topic: Need Multiplayer Strategy (hexcake, loyalists, vs elves)
Replies: 41
Views: 8876

kshinji wrote:Thanks a lot

BTW, cavalry sucks a lot. I think adding 1move point and decreasing other stats would be okay.
You're welcome.

Cavalry is OK, I think. They are also meant to be easy to level, and stronger at level two, so that weighs in on how good they are.
by guest
December 27th, 2005, 10:16 am
Forum: Multiplayer Development
Topic: Anti-Gryphon thread
Replies: 46
Views: 11264

Hi. Have you played against a computer? I mean: gryphons can get trough such blockades easily.If both have 100 gold, he can have 4 gryphons as starting army. Then he captures the villages faster than all the others. It ends into one gryphon every turn... And then with grouped attacks. I hate that th...
by guest
December 26th, 2005, 9:27 pm
Forum: Strategies & Tips
Topic: Need Multiplayer Strategy (hexcake, loyalists, vs elves)
Replies: 41
Views: 8876

Hmm. Let's see what I can do for you. I am not familiar to playing with the settings that you use, but I think I can give you some advice. Against drakes - I won't touch that, since you've already been advised to pierce them... Against elves: As you play with 30% experience, leveling your units (and...
by guest
December 26th, 2005, 9:00 pm
Forum: Ideas
Topic: Request for fixing: Unfair punishment of units fighting bett
Replies: 61
Views: 10175

Hello, being back from having been away. @DarthFool: I consider this issue to be visible both in SP and in MP. However, like JW, I do not consider this to constitute a problem. (See the justification further below.) @Galsiah: Very imaginative argumentation. I especially liked your "one unit dis...
by guest
December 22nd, 2005, 3:00 pm
Forum: Technical Support
Topic: When the end credits are shown, and when not:
Replies: 2
Views: 923

Did you load the game from the main menu or from the multiplayer dialog? I wonder if that matters. Oh boy, such smart questions you have. Eye-opening, I'd say... :shock: I of course loaded from the main menu. :-) So, I tested this further: - Loading from main menu (both with autosave and a manual s...
by guest
December 22nd, 2005, 11:47 am
Forum: Technical Support
Topic: When the end credits are shown, and when not:
Replies: 2
Views: 923

When the end credits are shown, and when not:

I thought I might bring this up, since I understand that some work might be underway with regard to the savegames and / or replays. (Even if it's not, I'll bring this up. Let me emphasize that I don't want, request, or need anyone to do anything to this. But I'll bring it up nevertheless, in case it...