Search found 837 matches

by ILikeProgramming
January 8th, 2008, 4:28 am
Forum: Scenario & Campaign Development
Topic: "A New Threat: A Darkelf Campaign" Returns!
Replies: 3
Views: 1939

I'm still lurking around the forums. I'm willing to help with anything that does not involve actually launching wesnoth.
by ILikeProgramming
January 1st, 2008, 3:54 am
Forum: Users’ Forum
Topic: Minor game text improvements
Replies: 23
Views: 5523

The last post makes me think of something else. How will a campaign author make his WML numbers become words? Example: "You see $wml_var enemies approaching." This will always output a number.
by ILikeProgramming
November 18th, 2007, 4:04 am
Forum: WML Workshop
Topic: Terrain strings convention
Replies: 1
Views: 1095

Terrain strings convention

There seems to be a convention that terrain strings begin with a capital letter and the rest are lowercase. Do I have to follow this rule when creating new terrains?


Specifically, I'd like to use the following terrain ranges for Spacenoth:
Snz*, snz*, sNz*, SNz*
by ILikeProgramming
November 16th, 2007, 9:24 pm
Forum: Users’ Forum
Topic: Operating systems
Replies: 64
Views: 17074

1.0 is a stable version of the game. Most normal players would not want to download the unstable version. Also, some people are reluctant to switch to a new version if the old one works perfectly (and I never recall the 1.0 multiplayer/campaign servers being shut down)
by ILikeProgramming
November 15th, 2007, 5:28 am
Forum: Users’ Forum
Topic: Operating systems
Replies: 64
Views: 17074

You can look at the download stats from sourceforge:

Code: Select all

(1.3.9)
Win:12572
Mac: 4299

(1.3.7)
Win:14328
Mac: 6566

(1.2.7)
Win:19832
Mac:14377

(1.2.6)
Win:46951
Mac: 8959

(1.2.5)
Win:31376
Mac:17860

(1.0.2)
Win:192943
Mac: 47192
by ILikeProgramming
September 15th, 2007, 9:37 pm
Forum: Website
Topic: Spoiler Tags for Forum Posts
Replies: 19
Views: 6341

I agree as well.

I'm surprised that all previous suggestions of this idea were forgotten.
by ILikeProgramming
September 15th, 2007, 9:33 pm
Forum: Scenario & Campaign Development
Topic: Space Campaign-Concept Change (read first post for details)
Replies: 15
Views: 4671

It seems that you are talking about Spacenoth without really knowing what it is, so let me post a little description. Spacenoth is a futuristic game with 5 factions (Terrans/humans, Pirates, Arakaan, Iildarii, and Vendeeni) Each of the factions already has small fighter-type units, and two of them h...
by ILikeProgramming
September 9th, 2007, 3:55 am
Forum: Website
Topic: 503 errors
Replies: 6
Views: 3018

I got several 503s in a row, but then I went back to the main page and the 503s went away.
by ILikeProgramming
September 9th, 2007, 3:17 am
Forum: Technical Support
Topic: Liberty
Replies: 2
Views: 1294

This bug has been posted on the forum before. I think it's fixed in svn.
by ILikeProgramming
September 4th, 2007, 2:51 am
Forum: WML Workshop
Topic: Help needed with event WML
Replies: 14
Views: 3991

I don't there is a second unit for a moveto event.
Moving concerns one unit only.
by ILikeProgramming
September 3rd, 2007, 3:38 pm
Forum: WML Workshop
Topic: Different starting scenario based on campaign difficulty
Replies: 1
Views: 1239

Different starting scenario based on campaign difficulty

A while back, I wrote a piece of code that makes a campaign start on a diffirent scenario based on its difficulty level. Here is the code: [scenario] id=scenario_selection name="Please wait..." turns=1 map_data="Gg, Gg, Gg, Gg, Gg Gg, Gg, Gg, Gg, Gg Gg, Gg, Gg, Gg, Gg Gg, Gg, Gg, Gg, ...
by ILikeProgramming
September 3rd, 2007, 1:47 pm
Forum: Ideas
Topic: Organizing the Units list
Replies: 12
Views: 3340

Maybe instead we should add code that makes the units only load in the era that uses them. So, instead of: #ifdef MULTIPLAYER [+units] ... [/units] [era] ... [/era] #endif have the era define the units it uses: #ifdef MULTIPLAYER [era] ... [+units] ... [/units] [/era] #endif Or maybe: #ifdef MULTIPL...
by ILikeProgramming
August 31st, 2007, 10:48 pm
Forum: Website
Topic: phpbb bbcode addition for wesnoth maps?
Replies: 42
Views: 19141

What happens if the player's starting position isn't on a keep?

Such as the code

Code: Select all

[map]
1 Gg, 2 Gg
[/map]
Gives:

[map]
1 Gg, 2 Gg
[/map]
by ILikeProgramming
July 28th, 2007, 3:37 pm
Forum: Scenario & Campaign Development
Topic: Campaign: The Mage Republic
Replies: 15
Views: 5515

The Mage Republic 0.4.2 (beta) Known issues ------------ * Need to limit the number of oppenent units recruited at one time to 30 or something in surrounded * Dwarves and Elves music is not working correctly * music referenced in some scenerios does not exist * recalling in some scenerios (Rescue H...
by ILikeProgramming
July 21st, 2007, 2:11 pm
Forum: Scenario & Campaign Development
Topic: List of abandoned campaigns?
Replies: 72
Views: 26560

Let me try to write up something for my campaign A New Threat Status Latest version: 0.5.2 Campaign last updated: 06/13/2007 Credits Creators: Assassin, Nikita Maintainer: None File Location Contact me (ILikeProgramming) Size: 1262 KB Description Lead a group of dark elves against an invading force ...