Search found 186 matches

by claus
May 20th, 2008, 8:48 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.9.99) for Wesnoth 1.4
Replies: 447
Views: 151400

Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Playing IftU 1.9.1.a with Wesnoth 1.4.0 I found 2 possible bugs with glamour: 1) If you attack with Elynia in her normal form, then change into Assault Drone the Assault Drone can attack again, giving Elynia 2 attacks in one turn. If you attack as Assault Drone, than change back you get no extra att...
by claus
May 20th, 2008, 8:31 am
Forum: WML Workshop
Topic: Fosprey WML problems
Replies: 10
Views: 2494

Re: Fosprey WML problems

Made some testsaves.
If a unit moves or attacks, resting is not changed immediatly, but between the next side turn.
If a unit is attacked resting is changed immediatly.
by claus
May 15th, 2008, 6:54 am
Forum: WML Workshop
Topic: Fosprey WML problems
Replies: 10
Views: 2494

Re: Fosprey WML problems

Looks as if default resting is yes. If you move a unit (not healthy dwarfs) or attack or the unit is attacked in an enemies turn it probably is changed to no and back to yes at the beginning of your next turn (after rest heal for all your units still having resting=yes). Looking at "http://www....
by claus
April 22nd, 2008, 9:51 am
Forum: Mainline Campaign Development
Topic: The Hammer of Thursagan
Replies: 134
Views: 114916

Re: New campaign: The Hammer of Thursagan

The Scenario "Invaders" has some bugs in Wesnoth 1.4 a) If the bandits recapture a village the variable "cleared..." is not cleared (i think the capture event is not triggered, because of the bandits having no leader and so not really capturing the village) b) If one of the captu...
by claus
February 1st, 2006, 7:53 am
Forum: Technical Support
Topic: Need help trouble shooting era
Replies: 10
Views: 2394

I believe that the "_" in the ids causes problems with recruit.
by claus
January 26th, 2006, 6:59 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 618
Views: 138375

Did you start Invasion of Arendria with the last version?
Did you check the recruit key in your save?
The 1.02 version of Fleeing east still has recruit=...,B_Rogue Mage.
by claus
January 26th, 2006, 6:04 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 618
Views: 138375

I think the can not recruit problem in earlier versions of your campaign was caused by units with bad ids in the recruit list (especially those with ":" or "_" in the id). After deleting those units out of the recruit list in my saves, i could recruit again. The "-" in ...
by claus
January 26th, 2006, 6:30 am
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 812
Views: 330987

Re: If Zhul dies, scenario does not end

P.S. I have a feeling this death bug occurs most often in "A Subterranean Struggle" becuase of all the complicated code I have in that scenario. "A Subterranean Struggle" is the most troublesome by far of all the scenarios in UTBS. I believe that when the player defeated the clo...
by claus
January 25th, 2006, 6:14 pm
Forum: Scenario & Campaign Development
Topic: Volcano Island(Coding help, please)
Replies: 98
Views: 20668

You use to many spaces, for example recruit=Naga, Naga Fighter should be recruit=Naga,Naga Fighter and recruitment_pattern=fighter, mixed fighter, fighter should be recruitment_pattern=fighter,mixed fighter,fighter The user_description of sir herald has a missing ", which can cause all kinds of...
by claus
January 24th, 2006, 3:05 pm
Forum: Scenario & Campaign Development
Topic: New Campaign: Survival
Replies: 40
Views: 8416

I think you should consider splitting your start events into prestart events and start events. Prestart events are normally used to do things which are hidden for the player, such as putting items and units on a map and recalling units. You might also use [clear_variable] to delete variables you do ...
by claus
January 23rd, 2006, 7:50 am
Forum: Scenario & Campaign Development
Topic: "A Gryphon's Tale" campaign
Replies: 214
Views: 58713

If the zolphas would be level 0, they would be worse than now, because level 0 units have no ZoC. I believe that the 400% cold resistance is now treated like a 100% cold resistance, but in far older versions all % attack modifiers were just added together, which meant for example a unit with 100% fi...
by claus
January 20th, 2006, 6:49 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Survival
Replies: 40
Views: 8416

It should be possible to use [time_area] for the "time" change and [item] to display the torch and the halo. (you can look into the scenario file 3Night.cfg from the user campaign Under the burning suns, which uses campfires to illuminate, to see an example of its use). I think i know the ...
by claus
January 19th, 2006, 5:45 pm
Forum: Strategies & Tips
Topic: Can't get past ANOTHER gryphon level...
Replies: 2
Views: 1130

Somewhere in the top left area of the map is a forrest hex which is surrounded by five different terraintypes. Move a unit to that hex.

Edit: Checked the code and the scenario. Had to change six to five and added the forrest.
by claus
January 19th, 2006, 12:35 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
Replies: 88
Views: 39516

In Wesnoth 1.0.2 and older versions there is a mainline Saurian Warrior and this Saurian Warrior is used and can not advance. In Wesnoth 1.1 the mainline Saurian Warrior has been removed, which means the campaign uses its own Saurian Warrior. db0 you should either use a different id for your Saurian...
by claus
January 19th, 2006, 6:44 am
Forum: Strategies & Tips
Topic: Evacuation
Replies: 17
Views: 5702

I believe it is a bug with the 1.1 [store_unit]. The kill=yes kills all units matching the filter (the [kill] does not kill any of the heros, but they are dead), but only one is really stored (commented the [clear_variable] out and looked into the save file). The level two gweddry is the default lea...