Search found 30 matches
- September 14th, 2005, 8:13 pm
- Forum: Developers’ Discussions
- Topic: on the Turkish characters and the other non-ascii chracters
- Replies: 9
- Views: 4928
İhsan, did you find how to solve this? This is would be a very welcome fix. Hi. Actually I put the patch to savannah, However this patch is easy for Turkish characters, but when we consider the other languages the programmers did not wanted to solve this in this way, because it is a bug of sdl. the...
- August 25th, 2005, 8:04 am
- Forum: Technical Support
- Topic: Errors
- Replies: 3
- Views: 986
Re: Errors
Please first try a clean reinstall.
- August 6th, 2005, 12:58 pm
- Forum: Ideas
- Topic: Unit history
- Replies: 31
- Views: 6285
kill count
For a long time, I want to see that stas too. Now, I've written a code for the kill count. And I like the history that EP suggesed
See the image
ihsan.
See the image
ihsan.
- July 25th, 2005, 10:15 am
- Forum: Scenario & Campaign Development
- Topic: Sotbe and missing text
- Replies: 2
- Views: 970
Thanks, these three strings should have been marked as translatable. Now fixed in CVS. Which difficulty level did you play, by the way? I've been rebalancing the campaign for Hard (so it's barely possible for an expert player), up to and including Desert of Death. I also posted replays at http://ww...
- July 25th, 2005, 12:04 am
- Forum: Developers’ Discussions
- Topic: on the Turkish characters and the other non-ascii chracters
- Replies: 9
- Views: 4928
Finally
I've found the reason and also found a solution to this.
coming soon.... with all your help.
coming soon.... with all your help.
- July 23rd, 2005, 10:05 pm
- Forum: Scenario & Campaign Development
- Topic: Sotbe and missing text
- Replies: 2
- Views: 970
Sotbe and missing text
After finishing the translation of Sotbe to Turkish, I have played to test the translation. Found many typo an fixed. And I hope Hyrokin will find the rest. Wait, there are texts which are not in wesnoth-sotbe.po they are in saving inarix: - saving inarix - this has taken to much time. we ... - it w...
- July 23rd, 2005, 9:59 pm
- Forum: Users’ Forum
- Topic: 25 years to make the sceptre of fire?
- Replies: 34
- Views: 6765
Wait...5 balls and each one moves inside the other (i mean, they are separate balls)?. Wow. May be I should have written more about it. It is made from one piece of marble. And u cannot take out any ball. Look carefully and u can understand. I have larger image of it, mail me if u want te see it. c...
- July 23rd, 2005, 5:13 pm
- Forum: Users’ Forum
- Topic: 25 years to make the sceptre of fire?
- Replies: 34
- Views: 6765
25 years may be cannot enough
Do not be haste that it is long. look at the attached image. This is from Taiwan, hope that they will not blame me to show this. This artifact is not made today, old chineese, and totally made from one piece of marble. May be I'm not correctly remember the number of balls but it was 5. Ball in ball ...
- July 19th, 2005, 12:28 am
- Forum: Developers’ Discussions
- Topic: on the Turkish characters and the other non-ascii chracters
- Replies: 9
- Views: 4928
on the Turkish characters and the other non-ascii chracters
In chat of the multiplayer game, we cannot write the Turkish characters ğ Ğ ı İ I've looked over the source code and make some compilaiton and here the resuls. at first I checked that whether the textbox can display them or not; result is they can display. then, I looked at what happen the key strok...
- July 9th, 2005, 7:46 pm
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 202517
new graphics,
this time, I used more space. The top of the flag represents the player's color. The middle is reserved for the factions symbols. The bottom of the flag is for the teams color. I'm not good at graphics. this flags need color depth as they are waving (correct word?) and current player's flag is need ...
a smaal notice
in current version the colors are not represent the order.
Some players, like hyrokin, always want to play with green.
And of course, the host is able to change the color in the setup op MP game.
ihsan.
Some players, like hyrokin, always want to play with green.
And of course, the host is able to change the color in the setup op MP game.
ihsan.
Hmm.. you should have some sort of geometric grouping to represent groups. Imagine the following: player numbers (in their appropriate colors) are written inside boxes to represent teams. By moving your mouse over a player number, you can see her/his name and available statistics about him/her. hmm...
flag on the top
By the way, the flag on the top does not show who is the next one.tomsik wrote:maybe thats not bad idea, but that dont looks good.
and we have flag on top
ihsan.