Search found 164 matches
- November 26th, 2007, 6:09 pm
- Forum: Ideas
- Topic: IDEA: Rename the Rebels factions (was re: Undead & Drake
- Replies: 175
- Views: 25969
- July 19th, 2007, 5:02 pm
- Forum: Multiplayer Development
- Topic: Orcish Assassins
- Replies: 16
- Views: 4904
But could we please get a good explanation for thy this is the way it is? Alright: why do orcs move better in hills in the first place? Perhaps because they are used to being pushed by their commanders to the limits of their endurance. Now while that is true for the orcish soldier, the assassins - ...
- July 10th, 2007, 1:45 pm
- Forum: Game Development
- Topic: Flame's Crazy Combat System Idea
- Replies: 10
- Views: 4455
- July 4th, 2007, 2:07 pm
- Forum: Ideas
- Topic: Multiple effects for 'leadership' ability
- Replies: 1
- Views: 1094
Multiple effects for 'leadership' ability
It may already be possible to do this in WML: I had a brief look on the Wiki, couldn't see how. I was thinking that it would be nice to be able to give particular powerful units the ability to boost resistances of near-by units, the same way that leadership boosts damage. The actual idea was to have...
- July 4th, 2007, 1:52 pm
- Forum: Ideas
- Topic: Great Mage suggestion
- Replies: 128
- Views: 28240
How about an ability that gives every adjacent unit +20% fire resistance? The Mage's mastery of fire has grown to the point that he can shield those near him from its effects. Potential problems I can see with this are AI, and the fact that WML may not support it. It's not a huge bonus, but it would...
- June 27th, 2007, 3:24 pm
- Forum: Art Contributions
- Topic: Faction-specific flags
- Replies: 32
- Views: 11869
To come up with an idea about the aesthetics of the Undead that isn't cliched, you need to know what the Undead are all about: why fight a war using the reanimated dead, rather than more conventional options? A few obvious answers occur: -> because nobody likes you enough to fight willingly for free...
- June 25th, 2007, 4:33 pm
- Forum: Ideas
- Topic: Defense and resistances in the unit description instead?
- Replies: 34
- Views: 7001
I can understand if the people doing the actual programming don't feel that this would be a priority, since I'm sure they already have a long list of things to take care of. This is after all the ideas forum, and my intention was to put forward the idea for discussion and elaboration. Whether the i...
- June 25th, 2007, 1:08 pm
- Forum: Ideas
- Topic: New gameplay element: Life after Death!
- Replies: 40
- Views: 9426
- June 19th, 2007, 12:34 pm
- Forum: Art Contributions
- Topic: New Stone Path Tile
- Replies: 66
- Views: 24100
Re: the level of green - where you have a flat rock in a fairly damp environment, a thin film of algae will quickly coat the surface, giving it a green appearance very similar to that of the new tiles, even in clean white light. Good examples are the rocks near a stream or river bed. IMHO the tiles ...
- June 18th, 2007, 4:50 pm
- Forum: Ideas
- Topic: Rename the "Fighter" units?
- Replies: 38
- Views: 8526
- June 18th, 2007, 4:17 pm
- Forum: Ideas
- Topic: Rename the "Fighter" units?
- Replies: 38
- Views: 8526
- June 18th, 2007, 1:51 pm
- Forum: Ideas
- Topic: Rename the "Fighter" units?
- Replies: 38
- Views: 8526
- June 15th, 2007, 9:46 am
- Forum: Users’ Forum
- Topic: FreeCiv or Wesnoth?
- Replies: 25
- Views: 11728
I've got a lot of good things to say about c-evo . Fundamentally, it's a Civ clone, but with the design taken back to the drawing board slightly. One of the more interesting features is the AI: it's restricted to exactly the same API as the user interface, so it's completely fair, but it can still t...
- June 12th, 2007, 1:51 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29804
- June 12th, 2007, 12:06 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29804