Search found 164 matches

by khamul
November 26th, 2007, 6:09 pm
Forum: Ideas
Topic: IDEA: Rename the Rebels factions (was re: Undead & Drake
Replies: 175
Views: 25969

I like "Royal Legion". Here's why: "Loyalists" is a great name for an army - it's the kind of nickname an army might pick up on campaign, for particular feats or behaviour - like Xerxes' "Immortals". The "Loyalists" were an army that stayed true to the Queen a...
by khamul
July 19th, 2007, 5:02 pm
Forum: Multiplayer Development
Topic: Orcish Assassins
Replies: 16
Views: 4904

But could we please get a good explanation for thy this is the way it is? Alright: why do orcs move better in hills in the first place? Perhaps because they are used to being pushed by their commanders to the limits of their endurance. Now while that is true for the orcish soldier, the assassins - ...
by khamul
July 10th, 2007, 1:45 pm
Forum: Game Development
Topic: Flame's Crazy Combat System Idea
Replies: 10
Views: 4455

I've been working on ideas for a pencil and paper system, inspired by a mix of Shadowrun and Cyberpunk. The basic idea is table of severity, which gives descriptive effects, not HP damage, separated by damage type. So level 0 (negligable) 'edge' damage might be "no effect", level 1 (cosmet...
by khamul
July 4th, 2007, 2:07 pm
Forum: Ideas
Topic: Multiple effects for 'leadership' ability
Replies: 1
Views: 1094

Multiple effects for 'leadership' ability

It may already be possible to do this in WML: I had a brief look on the Wiki, couldn't see how. I was thinking that it would be nice to be able to give particular powerful units the ability to boost resistances of near-by units, the same way that leadership boosts damage. The actual idea was to have...
by khamul
July 4th, 2007, 1:52 pm
Forum: Ideas
Topic: Great Mage suggestion
Replies: 128
Views: 28240

How about an ability that gives every adjacent unit +20% fire resistance? The Mage's mastery of fire has grown to the point that he can shield those near him from its effects. Potential problems I can see with this are AI, and the fact that WML may not support it. It's not a huge bonus, but it would...
by khamul
June 27th, 2007, 3:24 pm
Forum: Art Contributions
Topic: Faction-specific flags
Replies: 32
Views: 11869

To come up with an idea about the aesthetics of the Undead that isn't cliched, you need to know what the Undead are all about: why fight a war using the reanimated dead, rather than more conventional options? A few obvious answers occur: -> because nobody likes you enough to fight willingly for free...
by khamul
June 25th, 2007, 4:33 pm
Forum: Ideas
Topic: Defense and resistances in the unit description instead?
Replies: 34
Views: 7001

I can understand if the people doing the actual programming don't feel that this would be a priority, since I'm sure they already have a long list of things to take care of. This is after all the ideas forum, and my intention was to put forward the idea for discussion and elaboration. Whether the i...
by khamul
June 25th, 2007, 1:08 pm
Forum: Ideas
Topic: New gameplay element: Life after Death!
Replies: 40
Views: 9426

An interesting way to make this more sensible for multiplayer use would be to tie this into time of day, as was originally suggested (but with no random factor!) You'd have like for example a "Cultist" unit which would be expensive and relatively weak, but during nighttime its death would...
by khamul
June 19th, 2007, 12:34 pm
Forum: Art Contributions
Topic: New Stone Path Tile
Replies: 66
Views: 24100

Re: the level of green - where you have a flat rock in a fairly damp environment, a thin film of algae will quickly coat the surface, giving it a green appearance very similar to that of the new tiles, even in clean white light. Good examples are the rocks near a stream or river bed. IMHO the tiles ...
by khamul
June 18th, 2007, 4:50 pm
Forum: Ideas
Topic: Rename the "Fighter" units?
Replies: 38
Views: 8526

I don't have a problem with "Skeleton", because it makes it plain that the simplest thing you can do with an animated skeleton is have it pick up an axe and go kill someone. Animating a skeleton to use a bow and arrows is much more significant technical challenge. Which is why a Skeletal ...
by khamul
June 18th, 2007, 4:17 pm
Forum: Ideas
Topic: Rename the "Fighter" units?
Replies: 38
Views: 8526

Dwarvish "Clansman" clashes with the later Dwarvish "Lord". Clans are ruled by the head of the family, not by an aristocracy. Fair point. I'm not sure that it matters, though. The word adds more confusion, and doesn't convey the unit's role as a "fighter" (it has no mi...
by khamul
June 18th, 2007, 1:51 pm
Forum: Ideas
Topic: Rename the "Fighter" units?
Replies: 38
Views: 8526

FWIW: I like "Dwarven Clansman" for the dwarf fighter. For me, it emphasises the unique dwarven flavour: the clan stands together. Everyone, man and woman, is expected to bear arms and armour, and stand to defend the clan in times of need. "Merman Sorrow" I love - it's a great, e...
by khamul
June 15th, 2007, 9:46 am
Forum: Users’ Forum
Topic: FreeCiv or Wesnoth?
Replies: 25
Views: 11728

I've got a lot of good things to say about c-evo . Fundamentally, it's a Civ clone, but with the design taken back to the drawing board slightly. One of the more interesting features is the AI: it's restricted to exactly the same API as the user interface, so it's completely fair, but it can still t...
by khamul
June 12th, 2007, 1:51 pm
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 29804

I like "Barrowbow".

I'm not sure about "One-shot Wally". Isn't that the Thunderer?

Bonefletch FOO is pretty good, as well.
by khamul
June 12th, 2007, 12:06 pm
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 29804

Going slightly left field, how about something along the lines of "Black Arch" or "Dread Arch" for the lvl3: the idea is to reference both the huge curve of a powerful bow, and the arched gate to a graveyard. for me, only the architectural thing is an "arch". the bows ...