Search found 57 matches
- April 13th, 2009, 11:17 am
- Forum: Ideas
- Topic: About the format of attacks ( damage-strikes )
- Replies: 57
- Views: 11879
Re: About the format of attacks ( damage-strikes )
If we're going to use the "x", may I suggest the "times" symbol instead:
7×3 instead of 7x3
It looks nicer and the default font should already have this glyph as it is within the extended ASCII (256-character) set.
7×3 instead of 7x3
It looks nicer and the default font should already have this glyph as it is within the extended ASCII (256-character) set.
- March 9th, 2009, 1:04 am
- Forum: Coder’s Corner
- Topic: Westward and northward bias of AI
- Replies: 28
- Views: 10033
Re: Westward and northward bias of AI
I suspect the place to change this is in src/ai.cpp, void ai::do_move(). You can see a copy here: http://svn.gna.org/viewcvs/wesnoth/trunk/src/ai.cpp?rev=33435&view=auto Probably at the block of code which starts with: for(std::vector<map_location>::const_iterator g = gotos.begin(); g != gotos.e...
- January 24th, 2009, 3:47 am
- Forum: Ideas
- Topic: Unit Appearance Diversity
- Replies: 37
- Views: 7023
Re: Unit Appearance Diversity
One suggestion that could be tried is to make this "unit generation" *external* to Wesnoth. That is, have a separate application that allows you to select types of clothing and generate a few sets of images including animations (and possibly WML) for a unit. The programmer wouldn't have to...
- January 12th, 2009, 2:58 am
- Forum: Game Development
- Topic: For what it's worth...
- Replies: 22
- Views: 6363
Re: For what it's worth...
I like your idea of rolling a 2d6 instead of a d20 (or similar) against stats, because this discourages people from maxing out on one stat (weapon-wise or point-allocation-wise) as after a stat of 7, each increase carries less and less effect (as the probability of rolling that number goes less). I...
- January 11th, 2009, 11:11 am
- Forum: Game Development
- Topic: For what it's worth...
- Replies: 22
- Views: 6363
Re: For what it's worth...
Yup, a PDF would be good. Right now too much vertical space is taken up by the attack and item examples, so it's difficult to look for the sections about game mechanics. I think it would be easier to read with proper formatting. I like your idea of rolling a 2d6 instead of a d20 (or similar) against...
- December 27th, 2008, 1:19 pm
- Forum: Users’ Forum
- Topic: Ancient Wesnoth Version?
- Replies: 23
- Views: 5663
Re: Ancient Wesnoth Version?
It may be because I set my display to 16-bit colour. The screenshot Shadow Master put up looks like SDL is interpreting 16-bit data as 32-bit, so information for two pixels are combined into one (making the display twice as narrow). A cursory glance through the code and some grep-ping around doesn't...
- December 26th, 2008, 2:00 am
- Forum: Users’ Forum
- Topic: Ancient Wesnoth Version?
- Replies: 23
- Views: 5663
Re: Ancient Wesnoth Version?
I made the code changes and everything works on my 32-bit Arch Linux system (no graphics glitches like Shadow Master's). Attached the fixed source just in case. If you want to try it, just run the binary inside. If that doesn't work, run "make clean" and try make-ing it again. You may need...
- December 23rd, 2008, 3:21 am
- Forum: Game Development
- Topic: For what it's worth...
- Replies: 22
- Views: 6363
Re: For what it's worth...
Well, all "fi", "fl", and "ff" are missing (e.g. figure -> gure), so he presumably *is* using LaTeX (or some variant of TeX) which automatically combines those characters into ligatures which didn't show up here. Either that, or he used Find and Replace in his word proc...
- December 22nd, 2008, 3:28 pm
- Forum: Users’ Forum
- Topic: Userdata not showing in Wesnoth 1.4.7
- Replies: 6
- Views: 1603
Re: Userdata not showing in Wesnoth 1.4.7
In 32-bit Vista, the userdata folder only appears if you click "Show compatibility files" on the toolbar. Maybe you could navigate to the folder and see if there is such a button.
- December 22nd, 2008, 1:52 am
- Forum: Game Development
- Topic: For what it's worth...
- Replies: 22
- Views: 6363
Re: For what it's worth...
For what it's worth, I am. If you don't have time to type the rest, just upload what you have now. It may give me ideas for my own games.
- May 12th, 2008, 2:36 am
- Forum: Users’ Forum
- Topic: Help finding old campaign
- Replies: 4
- Views: 1520
Re: Help finding old campaign
I think that campaign was called "A Gryphon's Tale". I don't know if it has been updated though...it has been a long time since I played it.
- March 27th, 2008, 12:19 pm
- Forum: Game Development
- Topic: Tales of Aeldaria (West's & devman's RPG)
- Replies: 24
- Views: 7032
Re: Tales of Aeldaria (West's & devman's RPG)
Hi! It seems that I can't post on your wikidot forum unless I'm a member. Hmm...can you add me in? I'm "yondalf" over there. This project sounds interesting...yes, I would like to participate as a coder. I don't have much experience though, although I've coded non-trivial programs in Pytho...
- December 23rd, 2006, 2:26 am
- Forum: Game Development
- Topic: Liero Xtreme
- Replies: 7
- Views: 4257
- December 20th, 2006, 3:24 am
- Forum: Music & Sound Development
- Topic: Gameplay 06 is here!
- Replies: 34
- Views: 11231
I think what pekka meant is volume compression (or dynamic level compression), not file size compression. This can be done in, e.g. Audacity.pekka wrote: Can we make a simple compression of the track before that, so we would get a version of this to 1.2?
- December 19th, 2006, 2:24 am
- Forum: Ideas
- Topic: Neutral Garrison option for multiplayer maps
- Replies: 6
- Views: 2154