Search found 10 matches
- January 20th, 2008, 10:05 pm
- Forum: Technical Support
- Topic: liberty campaign - glory - bug when scenario finished
- Replies: 6
- Views: 4792
Will this fix work for OS X?
I'm running Wesnoth on OS X, PowerPC and getting this bug for the end of the HttT campaign. I don't see the scenario-utils.cfg file anywhere to replace it with this new one. Will this fix work for the OS X version, and if not, is there a similar fix for this?
Thanks,
W
Thanks,
W
- September 15th, 2005, 1:42 pm
- Forum: Art Contributions
- Topic: Mage Portraits
- Replies: 24
- Views: 5524
mage portraits
I think the male mage portrait is quite good and needn't be changed at all. I like the sense of potential and solemnity it conveys. Makes you really want to level him up and see what he can do. The female mage looks good too, but there's such a contrast between the image unit's 'do and your portrait...
- May 13th, 2005, 11:01 pm
- Forum: Art Contributions
- Topic: Generic Unit Portraits
- Replies: 86
- Views: 15812
fixings..
I honestly can't think of any way to lengthen the polearms in your portraits, and unless you can take some creative liberties with the pikeman's appearance, I think they'd have to stay. Given that, why does the spearman need his weapon shown? Also, with the swordsman: if the pikeman, the halbardier,...
- April 27th, 2005, 11:01 pm
- Forum: Art Contributions
- Topic: Generic Unit Portraits
- Replies: 86
- Views: 15812
The Official Thugs
They look bad-ass. Cheers!
- April 27th, 2005, 12:54 pm
- Forum: Art Contributions
- Topic: Generic Unit Portraits
- Replies: 86
- Views: 15812
Elves and the Thug.
The Elves to me are getting better, but have you considered a more square jaw (for the gent) and perhaps less sloping shoulders? That might help give them more of a tragic, noble air. One critique of the Thug portrait: the outside line of his head is too generous with the curves, methinks. It makes ...
- April 26th, 2005, 1:23 pm
- Forum: Art Contributions
- Topic: Generic Unit Portraits
- Replies: 86
- Views: 15812
The Elves and Orc portraits
Just want to say I concur with Jetryl's sentiments on the working Elf portraits. The noses and the angle of the eyes in particular contribue to the "snooty" factor, if you will. I'd like a graver Elf to come through on the portraits. Won't say much on the Orc, but just this: my favorite or...
- April 26th, 2005, 12:43 am
- Forum: Art Contributions
- Topic: Portraits for "Liberty"
- Replies: 5
- Views: 1396
excellent drawings...
Some of the best portraits I've seen! Impressive work, yo.
- February 22nd, 2005, 3:46 pm
- Forum: Art Contributions
- Topic: Animated Water and So On.
- Replies: 11
- Views: 2611
Changing Pixels
Yeah, the very small pixel change I think would be worth experimenting with, barring a full-on wave animation. The wind idea, on the other hand, sounds too extravagant.
- February 22nd, 2005, 7:09 am
- Forum: Art Contributions
- Topic: Animated Water and So On.
- Replies: 11
- Views: 2611
An Addition.
Let me point out too: the flags are animated. I know that they tie directly into gameplay, but the immersiveness of Wesnoth's fictional setting would be tenfold if more background were animated. The water and grass is so well done, it begs for animation.
- February 22nd, 2005, 6:38 am
- Forum: Art Contributions
- Topic: Animated Water and So On.
- Replies: 11
- Views: 2611
Animated Water and So On.
Apologize beforehand if this has been discussed before...didn't turn up on the search anyway... But, would like to know how the art folks feel about animating the water in a cyclical fashion for Wesnoth. By cyclical I mean only that there be some waves animated and that this animation repeat ad infi...