Search found 73 matches

by rogue
April 2nd, 2007, 2:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: WIP: PS3 and Wii port
Replies: 21
Views: 15047

I wish it was real. I think it would play well using the pointer like a mouse, the trigger to select, and the thumb button to cancel.
by rogue
January 27th, 2007, 5:15 pm
Forum: Technical Support
Topic: Game Creates too many Auto Saves (OS X 1.2.1)
Replies: 6
Views: 1921

Game Creates too many Auto Saves (OS X 1.2.1)

I've been playing BFW 1.2.1 on Mac OS 10.4.8. The game is making a new auto save file every turn. Example: The_Elves_Besieged-Auto-Save1 The_Elves_Besieged-Auto-Save2 The_Elves_Besieged-Auto-Save3 ... etc If I play the game for any significant amount of time, my save folder is flooded with auto-save...
by rogue
March 14th, 2006, 4:22 pm
Forum: Developers’ Discussions
Topic: Visual Display of ZoC
Replies: 27
Views: 13108

Visual Display of ZoC

Is a unit's lack of a ZOC now displayed onscreen?

If not, I think it should be, so Level 0 units don't have "hidden rules" associated with them.

I'm not sure what sort of keyword would be good for describing this.

MOD NOTE: split from L0 unit topic
by rogue
March 14th, 2006, 4:12 pm
Forum: Users’ Forum
Topic: Wesnoth "Commercial"
Replies: 89
Views: 20608

I think MPEG is more standard than .avi.

I know a Mac can't play most AVI files right out of the box. I think everybody can play MPEG.
by rogue
March 3rd, 2006, 4:16 pm
Forum: Users’ Forum
Topic: At what resolution do you play Wesnoth?
Replies: 32
Views: 7607

1024x768 fullscreen. That's my laptop's max resolution. I wouldn't want to play Wesnoth at a lower resolution, so I don't run it windowed.
by rogue
February 22nd, 2006, 7:26 pm
Forum: Ideas
Topic: Deselect Key
Replies: 1
Views: 1034

Deselect Key

Is there a key on the keyboard that will de-select a unit? If not, I think it would be a nice thing to add. I may try to do it myself if I'm not alone in wanting this. Background: When I say de-select, I mean when you click on one of your units, and it's movement grid appears. I often decide I do no...
by rogue
February 22nd, 2006, 6:23 pm
Forum: Coder’s Corner
Topic: Patch Submission Format
Replies: 11
Views: 12632

Patch Submission Format

Are there specific guidelines anywhere on how to submit a patch? More specifically, on the format of the patch itself? I've only submitted one patch, and it was about a year ago. I noticed that people were submitting patches as .diff files, so I read up on how to create .diff files and submitted my ...
by rogue
November 16th, 2005, 4:08 am
Forum: Developers’ Discussions
Topic: Discussion of changes to slow?
Replies: 58
Views: 20839

I like slow being effective immediately as it is now. It gives the shaman a chance to survive. I think halving damage is better than halving attacks because then there aren't issues with units like thunderer who have a 1-shot attack. The defense % changes are interesting, but that is getting too com...
by rogue
November 14th, 2005, 11:47 pm
Forum: Developers’ Discussions
Topic: Discussion of changes to slow?
Replies: 58
Views: 20839

I like the last part: "an end of its turn" however we should see about how to program that. I thought that's how it already was. "A slowed units movement and attacks are halved, and its zoc removed, until the end of it's turn" Sounds good to me. Removing ZOC could be useful in m...
by rogue
November 13th, 2005, 4:15 pm
Forum: Developers’ Discussions
Topic: Unbalanced scenarios
Replies: 23
Views: 7297

Personally, I love the current Normal/Medium difficulty level. I think it's just right. I'm slightly bothered that some stages have been made significantly easier in later releases. ie. a secret bridge appearing in Siege of Elensefar. Some scenarios have taken me close to a dozen retries (Princess o...
by rogue
November 13th, 2005, 3:58 pm
Forum: Developers’ Discussions
Topic: Discussion of changes to slow?
Replies: 58
Views: 20839

One of the first things I said after playing Battle for Wesnoth was "This is great. It's the first fantasy game I've ever played where "entangle" is actually useful." I'd hate to lose that. I think the proposed changes to slow will greatly reduce the survivability of Elvish Shama...
by rogue
November 13th, 2005, 3:07 pm
Forum: Users’ Forum
Topic: Suggestion: show map size in MP when shroud is on
Replies: 9
Views: 2591

I have also wanted to know map size before starting multiplayer games.

I was going to write a patch to add that to the game, but then I got busy with work and didn't have time. Now that I see others want the same thing, maybe I'll find time to do it.
by rogue
October 1st, 2005, 11:50 am
Forum: Release Announcements, Compiling & Installation
Topic: First Wesnoth 1.0 release candidate
Replies: 83
Views: 34926

I'm suprised by the number of MacOS players here. All MacOS users are rumored to be professional actors imcompatible with games. I can assure you that this is an unfounded urban myth. :) Do I see many MacOS users here due to the number of MacOS players or due to the number of problems on this platf...
by rogue
August 22nd, 2005, 11:22 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.5
Replies: 73
Views: 27035

Ok, I've build another image for MacOSX who is expected to fix previous issues, you may download it from ftp://victor.teaser.fr/pub/lwa/wesnoth/Wesnoth_MacOSX_0.9.5a.dmg (47Mb) Changes from previous images : - when you press the Control key during startup, the frame rate is displayed - faster due t...
by rogue
August 21st, 2005, 2:42 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.5
Replies: 73
Views: 27035

I've made some benchmarks, starting the Heir of the throne, doing nothing until turn 2, when a lot of units are about to move, then pushing End turn button. The AI need about 1 min 30 on my configuration to move. 0.9.5 took a bit more time to do the AI moves (around 10%) than 0.9.4. I compiled 0.9....