Search found 33 matches
- December 17th, 2006, 10:55 pm
- Forum: Strategies & Tips
- Topic: Drakish Glider
- Replies: 11
- Views: 3455
I like gliders a lot. It's nice to have super mobility sometimes. Since they don't take too much experience to level and they are very fast, sometimes I can level them up to a sky drake by finishing off units that I couldn't with less mobile units. They also can work well in 2v2s when you ally could...
- July 27th, 2006, 2:30 am
- Forum: Users’ Forum
- Topic: Password protected games is multiplayer
- Replies: 5
- Views: 1526
- July 26th, 2006, 9:55 pm
- Forum: Multiplayer Development
- Topic: Principles of balanced map design
- Replies: 28
- Views: 5089
- July 24th, 2006, 8:19 pm
- Forum: Users’ Forum
- Topic: The Unofficial Wesnoth League
- Replies: 13
- Views: 3004
- July 24th, 2006, 1:50 pm
- Forum: Users’ Forum
- Topic: I really don't like the new default attack picker...
- Replies: 40
- Views: 7219
As for me I prefer no default selection at all. Dialog should be redesigned. Now we have: Bla-Bla-Bla First attack Second attack [OK] [Cancel] I suggest Bla-Bla-Bla [Melee] First attack [Ranged] Second attack [Cancel] To me this seems to be the best idea yet. Come on, how many new people are going ...
- July 24th, 2006, 4:06 am
- Forum: Users’ Forum
- Topic: Wesnoth Stable and Development versions. (part 2)
- Replies: 7
- Views: 1735
- July 24th, 2006, 1:15 am
- Forum: Users’ Forum
- Topic: Wesnoth Stable and Development versions.
- Replies: 4
- Views: 1435
- July 23rd, 2006, 10:22 pm
- Forum: Users’ Forum
- Topic: The Unofficial Wesnoth League
- Replies: 13
- Views: 3004
Yes really. I have been pleased with Google groups in the past and think that it is an efficient way to do these sorts of things. I'm sure that other things such as that ladder are very fine indeed for those sort of things, but, as Kiba said, it is difficult to communicate. And of course, if you can...
- July 23rd, 2006, 6:36 pm
- Forum: Users’ Forum
- Topic: The Unofficial Wesnoth League
- Replies: 13
- Views: 3004
- July 23rd, 2006, 4:41 am
- Forum: Users’ Forum
- Topic: The Unofficial Wesnoth League
- Replies: 13
- Views: 3004
Hmm. . .
I made a google group for the purposes stated above.
http://groups.google.com/group/WesLeague
So anyone interested can post there, I suppose.
And I made a little ladder.
I made a google group for the purposes stated above.
http://groups.google.com/group/WesLeague
So anyone interested can post there, I suppose.
And I made a little ladder.
- July 22nd, 2006, 4:58 pm
- Forum: Users’ Forum
- Topic: The Unofficial Wesnoth League
- Replies: 13
- Views: 3004
- July 22nd, 2006, 2:21 am
- Forum: Users’ Forum
- Topic: The Unofficial Wesnoth League
- Replies: 13
- Views: 3004
The Unofficial Wesnoth League
There's nothing that I like better than a quick game of Wesnoth, and during my free time, I check the Wesnoth server to see if there are any free people. However, due to my time zone and the fact that the majority of players are playing games already, I can seldom find a game without spending a half...
- July 19th, 2006, 1:49 am
- Forum: Multiplayer Development
- Topic: A Map, 4p - Fabulous Valley
- Replies: 9
- Views: 2537
I like it alot. The terrain is all sensibly placed and seems fairly balanced. I'm not very experienced with map development, but I don't quite know about the villages in the center. It seems like the first player to move would always get them, and thus be at a great advantage, since with those villa...
- July 18th, 2006, 12:45 am
- Forum: Multiplayer Development
- Topic: My First Map
- Replies: 7
- Views: 2071
Ok, I fixed what you said, I'm pretty sure. I added some more ways to get through via land, the side trapezoids have a land passageway. I also fixed the chasms. Here's the new one. Anything else that blatantly needs fixing? [map]W RRR m W mfRRR RRC3CRfw hhXXc WXW cXXhh fRC2CRR fmCRRtfhhmllXwcffXffcw...
- July 17th, 2006, 11:39 pm
- Forum: Multiplayer Development
- Topic: My First Map
- Replies: 7
- Views: 2071