Display units performing various actions: moving, attacking, and dying. More...
#include "unit_map.hpp"#include "gamestatus.hpp"

Go to the source code of this file.
Namespaces | |
| namespace | unit_display |
Contains a number of free functions which display units. | |
Functions | |
| void | unit_display::move_unit (const std::vector< map_location > &path, unit &u, const std::vector< team > &teams, bool animate=true, map_location::DIRECTION dir=map_location::NDIRECTIONS) |
| Display a unit moving along a given path. | |
| void | unit_display::move_unit_start (const std::vector< map_location > &path, unit &temp_unit, const team &tm) |
| void | unit_display::move_unit_step (const std::vector< map_location > &path, size_t i, unit &temp_unit, const team &tm) |
| void | unit_display::move_unit_finish (const std::vector< map_location > &path, unit &temp_unit) |
| void | unit_display::unit_draw_weapon (const map_location &loc, unit &u, const attack_type *attack=NULL, const attack_type *secondary_attack=NULL, const map_location &defender_loc=map_location::null_location, unit *defender=NULL) |
| Play a pre-fight animation First unit is the attacker, second unit the defender. | |
| void | unit_display::unit_sheath_weapon (const map_location &loc, unit *u=NULL, const attack_type *attack=NULL, const attack_type *secondary_attack=NULL, const map_location &defender_loc=map_location::null_location, unit *defender=NULL) |
| Play a post-fight animation Both unit can be set to null, only valid units will play their animation. | |
| void | unit_display::unit_die (const map_location &loc, unit &u, const attack_type *attack=NULL, const attack_type *secondary_attack=NULL, const map_location &winner_loc=map_location::null_location, unit *winner=NULL) |
| Show a unit fading out. | |
| void | unit_display::unit_attack (const map_location &a, const map_location &b, int damage, const attack_type &attack, const attack_type *secondary_attack, int swing, std::string hit_text, int drain_amount, std::string att_text) |
| Make the unit on tile 'a' attack the unit on tile 'b'. | |
| void | unit_display::unit_recruited (const map_location &loc, const map_location &leader_loc) |
| void | unit_display::unit_healing (unit &healed, const map_location &healed_loc, const std::vector< unit * > &healers, int healing) |
| This will use a poisoning anim if healing<0. | |
| void | unit_display::wml_animation (const vconfig &cfg, const map_location &default_location=map_location::null_location) |
| Parse a standard WML for animations and play the corresponding animation. | |
Display units performing various actions: moving, attacking, and dying.
Definition in file unit_display.hpp.
| Generated by doxygen 1.7.1 on Fri May 25 2012 01:11:01 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |