1.9 add tod_changed_observer
1.9 add minor_gamestate_change_observer
1.9 add tod_changed_observer
1.9 add minor_gamestate_change_observer
1.9 add tod_changed_observer
1.9 add minor_gamestate_change_observer
1.9 add combatant.prob_killed
1.9: attack_prediction.cpp should understand advancement directly. For each level of attacker def gets 1 xp or kill_experience.
Hardcoded coordinates for brush selection, make them themeable.
Hardcoded coordinates for terrain palette, make them themeable.
Hardcoded coordinates for terrain palette, make them themeable.
Hardcoded coordinates for terrain palette, make them themeable.
Describe drawing and resizing once the code is stable and working as wanted in these areas.
The hotkeys need to be implemented like above in 1.9.
This might change in the near future.
Validate the code it seems a down event with a captured mouse doesn't really work as wanted. (Rare case but should work properly.) In general the mouse event handling needs testing to see whether the proper events are send all the time.
Document further.
also use random image variations (not just take 1st)
deal with (rarely used) ~modifications
The function needs more branch-prediction markers.
The function is too large to inline and needs to be separated in more functions, where the unlikely cases are not inlined but a function call.
Make smarter filetree checksum caching so only required parts of tree are checked at startup. Trees are overlapping so have to split trees to subtrees to only do check once per file.
Make cache system easily allow validation of in memory cache objects using hash checksum of preproc_map.
The items below are not implemented yet.
This implementation is quite a hack that needs to be rewritten cleanly
Write the entire visiting algorithm.
Write the entire visiting algorithm.
Test whether recursion protection is needed.
Make sure we're not in the event chain.
document this feature on the wiki.
do we need to add the debug colors here as well?
this point shouldn't be reached, find out why it does.
Improve this code.
Should become a global hotkey after 1.8, then remove it here.
Remove this code once the resizing in twindow is finished.
scrollbar visibility.
scrollbar visibility.
implement the scrollbars on the window.
implement the scrollbars on the window.
Clean up the show functions.
Clean up the code duplication.
auto_close_timeout.auto_close_timeout.This function enables the wml markup for all items, but the interface is a bit hacky.
This syntax looks like a bad hack, it would be nice to write a new syntax which doesn't use those hacks (also avoids the problem with special meanings for certain characters.
1.9 Refactor history handling and internal commands.
1.9 AI Interface command to clear the history.
Shouldn't it be "find_last_action_of" instead of "find_first_action_of" above?
Shouldn't we probably deselect the unit at this point?
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