00001 /* $Id: interface.hpp 52533 2012-01-07 02:35:17Z shadowmaster $ */ 00002 /* 00003 Copyright (C) 2009 - 2012 by Ignacio R. Morelle <shadowm2006@gmail.com> 00004 Part of the Battle for Wesnoth Project http://www.wesnoth.org/ 00005 00006 This program is free software; you can redistribute it and/or modify 00007 it under the terms of the GNU General Public License as published by 00008 the Free Software Foundation; either version 2 of the License, or 00009 (at your option) any later version. 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY. 00012 00013 See the COPYING file for more details. 00014 */ 00015 00016 /** 00017 * @file 00018 * Storyscreen controller (wrapper interface). 00019 */ 00020 00021 #ifndef STORYSCREEN_HPP_INCLUDED 00022 #define STORYSCREEN_HPP_INCLUDED 00023 00024 #include <string> 00025 00026 #include "config.hpp" 00027 00028 class vconfig; 00029 class display; 00030 class t_string; 00031 00032 namespace storyscreen { 00033 00034 enum START_POSITION { 00035 START_BEGINNING, 00036 START_END 00037 }; 00038 00039 } /* storyscreen namespace */ 00040 00041 /** 00042 * Function to show an introduction sequence segment using story WML. 00043 * The WML config data (story_cfg) has a format similar to: 00044 * @code 00045 * [part] 00046 * id='id' 00047 * story='story' 00048 * image='img' 00049 * [/part] 00050 * @endcode 00051 * Where 'id' is a unique identifier, 'story' is text describing the 00052 * storyline,and 'img' is a background image. Each part of the sequence will 00053 * be displayed in turn, with the user able to go to the next part, or skip 00054 * it entirely. 00055 * @return is NEXT if the segment played to the end, BACK if the segment played to the beginning, 00056 * and QUIT if the story was quit 00057 */ 00058 void show_story(display &disp, const std::string &scenario_name, 00059 const config::const_child_itors &story); 00060 00061 /** 00062 * Displays a simple fading screen with any user-provided text. 00063 * Used after the end of single-player campaigns. 00064 * 00065 * @param text Text to display, centered on the screen. 00066 * 00067 * @param duration In milliseconds, for how much time the text will 00068 * be displayed on screen. 00069 */ 00070 void show_endscreen(display& disp, const t_string& text, unsigned int duration); 00071 00072 #endif /* ! STORYSCREEN_HPP_INCLUDED */
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