All known AI parts. More...

Go to the source code of this file.
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| namespace | ai::registry |
Functions | |
| void | ai::registry::init () |
| Initializes the gui subsystems. | |
All known AI parts.
Definition in file registry.hpp.
| Generated by doxygen 1.7.1 on Fri May 25 2012 01:03:44 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |