| about | Display credits about all contributors |
| ai | A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all |
| ai::registry | |
| ai::testing_ai_default | |
| ana | Namespace for project ana, the entire API is under this namespce |
| ana::detail | Used for implementation purposes |
| ana::serializer | Module for object serialization and Marshalling |
| ana::time | Time conversion functions |
| cursor | |
| dialogs | Various uncategorised dialogs |
| editor | Manage the terrain-palette in the editor |
| events | Handling of system events |
| font | Graphical text output |
| formula_tokenizer | |
| game | |
| game_config | Game configuration data as global variables |
| game_config::images | |
| game_config::sounds | |
| game_events | Domain specific events |
| game_logic | |
| gui | General purpose widgets |
| gui2 | A class inherited from ttext_box that displays its input as stars |
| gui2::event | |
| gui2::event::implementation | Contains the implementation details of the find function |
| gui2::implementation | |
| gui2::iterator | |
| gui2::iterator::policy | |
| gui2::iterator::policy::order | |
| gui2::iterator::policy::visit | |
| gui2::iterator::walker | |
| gui2::policy | Contains the policies for the tgenerator class |
| gui2::policy::maximum_selection | Contains the policy for the maximum number of selected items |
| gui2::policy::minimum_selection | Contains the policy for the minimum number of selected items |
| gui2::policy::placement | Controls how new items are placed |
| gui2::policy::select_action | Contains the policy for which action to take when an item is selected or deselected |
| gui2::settings | This namespace contains the 'global' settings |
| gui2::tip | |
| gui2::tips | |
| halo | |
| help | |
| hotkey | Keyboard shortcuts for game actions |
| image | This module manages the cache of images |
| implementation | Contains the implementation details for lexical_cast and shouldn't be used directly |
| lg | |
| mp | This module controls the multiplayer lobby |
| mp_sync | |
| n_ref_counter | |
| n_unit | |
| network | High level network layer for config object transport |
| network_asio | |
| network_worker_pool | |
| pathfind | |
| player_teams | |
| pp | |
| preferences | Modify, read and display user preferences |
| preferences::editor | |
| preferences::editor::TransitionUpdateMode | |
| preferences::prv | |
| proxy | |
| rand_rng | |
| reports | Unit and team statistics |
| resources | |
| savegame | |
| schema_validation | |
| settings | Contains the general settings which have a default |
| simple_wml | |
| sound | Audio output for sound and music |
| soundsource | |
| statistics | |
| storyscreen | |
| t_translation | |
| teams_manager | |
| test | |
| test_throw | |
| test_throw::implementation | |
| test_utils | |
| threading | |
| tooltips | Tooltips |
| unit_abilities | |
| unit_display | Contains a number of free functions which display units |
| unit_helper | |
| util | |
| utils | |
| variable | |
| wb | |
| wesnothd | |
| wesnothd::chat_message |
| Generated by doxygen 1.7.1 on Sat Feb 4 2012 01:14:11 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |