#include "gamestatus.hpp"#include "leader_list.hpp"#include "multiplayer_ui.hpp"#include "widgets/scrollpane.hpp"#include "widgets/slider.hpp"#include "widgets/combo_drag.hpp"

Go to the source code of this file.
Classes | |
| class | mp::connect |
| struct | mp::connect::connected_user |
| class | mp::connect::side |
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| namespace | mp |
This module controls the multiplayer lobby. | |
Definition in file multiplayer_connect.hpp.
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