Prepare to join a multiplayer-game. More...
#include "global.hpp"#include "ai/configuration.hpp"#include "dialogs.hpp"#include "foreach.hpp"#include "game_display.hpp"#include "game_preferences.hpp"#include "gettext.hpp"#include "log.hpp"#include "map.hpp"#include "multiplayer_connect.hpp"#include "savegame.hpp"#include "statistics.hpp"#include "unit_id.hpp"#include "wml_separators.hpp"#include "formula_string_utils.hpp"#include "tod_manager.hpp"#include "wml_exception.hpp"#include <boost/bind.hpp>
Go to the source code of this file.
Namespaces | |
| namespace | mp |
This module controls the multiplayer lobby. | |
Defines | |
| #define | LOG_NW LOG_STREAM(info, log_network) |
| #define | LOG_CF LOG_STREAM(info, log_config) |
| #define | WRN_CF LOG_STREAM(warn, log_config) |
| #define | ERR_CF LOG_STREAM(err, log_config) |
| #define | DBG_MP LOG_STREAM(debug, log_mp_connect) |
Variables | |
| static lg::log_domain | log_network ("network") |
| static lg::log_domain | log_config ("config") |
| static lg::log_domain | log_mp_connect ("mp/connect") |
Prepare to join a multiplayer-game.
Definition in file multiplayer_connect.cpp.
| #define DBG_MP LOG_STREAM(debug, log_mp_connect) |
Definition at line 52 of file multiplayer_connect.cpp.
Referenced by mp::connect::connect(), mp::connect::hide_children(), mp::connect::load_game(), mp::connect::side::side(), mp::connect::sides_ready(), mp::connect::start_game(), mp::connect::update_level(), and mp::connect::update_playerlist_state().
| #define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 49 of file multiplayer_connect.cpp.
Referenced by mp::connect::process_network_data(), and mp::connect::side::resolve_random().
| #define LOG_CF LOG_STREAM(info, log_config) |
Definition at line 47 of file multiplayer_connect.cpp.
Referenced by mp::connect::process_network_data().
| #define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 44 of file multiplayer_connect.cpp.
Referenced by mp::connect::process_network_data().
| #define WRN_CF LOG_STREAM(warn, log_config) |
Definition at line 48 of file multiplayer_connect.cpp.
Referenced by mp::connect::load_game().
lg::log_domain log_config("config") [static] |
lg::log_domain log_mp_connect("mp/connect") [static] |
lg::log_domain log_network("network") [static] |
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