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image.hpp File Reference

#include "map_location.hpp"
#include "sdl_utils.hpp"
#include "terrain_translation.hpp"
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Classes

class  image::locator
struct  image::locator::value
struct  image::manager
 the image manager is responsible for setting up images, and destroying all images when the program exits. More...
class  image::color_adjustment_resetter

Namespaces

namespace  image
 

this module manages the cache of images.


Typedefs

typedef cache_type< surfaceimage::image_cache
typedef cache_type< bool > image::bool_cache
typedef std::map
< t_translation::t_terrain,
surface
image::mini_terrain_cache_map
typedef std::basic_string
< signed char > 
image::light_string
 light_string store colors info of central and adjacents hexes.
typedef std::map< light_string,
surface
image::lit_variants
typedef cache_type< lit_variants > image::lit_cache

Enumerations

enum  image::TYPE {
  image::UNSCALED, image::SCALED_TO_ZOOM, image::HEXED, image::SCALED_TO_HEX,
  image::TOD_COLORED, image::BRIGHTENED
}
 

UNSCALED : image will be drawn "as is" without changing size, even in case of redraw SCALED_TO_ZOOM : image will be scaled taking zoom into account HEXED : the hex mask is applied on the image SCALED_TO_HEX : image will be scaled to fit into a hex, taking zoom into account TOD_COLORED : same as SCALED_TO_HEX but ToD coloring is also applied BRIGHTENED : same as TOD_COLORED but also brightened.

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Functions

size_t image::hash_value (const locator::value &val)
light_string image::get_light_string (int op, int r, int g, int b)
 return light_string of one light operation(see above)
void image::flush_cache ()
void image::set_color_adjustment (int r, int g, int b)
 will make all scaled images have these rgb values added to all their pixels.
void image::set_team_colors (const std::vector< std::string > *colors=NULL)
 set the team colors used by the TC image modification use a vector with one string for each team using NULL will reset to default TC
const std::vector< std::string > & image::get_team_colors ()
void image::set_pixel_format (SDL_PixelFormat *format)
 sets the pixel format used by the images.
void image::set_zoom (int zoom)
 sets the amount scaled images should be scaled.
surface image::get_image (const locator &i_locator, TYPE type=UNSCALED)
 function to get the surface corresponding to an image.
surface image::get_lighted_image (const image::locator &i_locator, const light_string &ls, TYPE type)
 function to get the surface corresponding to an image.
surface image::get_hexmask ()
 function to get the standard hex mask
bool image::is_in_hex (const locator &i_locator)
 function to check if an image fit into an hex return false if the image has not the standard size.
bool image::is_empty_hex (const locator &i_locator)
 function to check if an image is empty after hex cut should be only used on terrain image (cache the hex cut version)
surface image::reverse_image (const surface &surf)
 function to reverse an image.
bool image::exists (const locator &i_locator)
 returns true if the given image actually exists, without loading it.
void image::precache_file_existence (const std::string &subdir="")
 precache the existence of files in the subdir (ex: "terrain/")
bool image::precached_file_exists (const std::string &file)

Variables

const int image::tile_size = 72
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