Classes | Namespaces

ai/composite/goal.hpp File Reference

#include "../default/contexts.hpp"
#include "component.hpp"
#include <stack>
#include <deque>
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Classes

class  ai::goal
class  ai::target_unit_goal
class  ai::target_location_goal
class  ai::protect_goal
class  ai::protect_location_goal
class  ai::protect_unit_goal
class  ai::protect_my_unit_goal
class  ai::lua_goal
class  ai::goal_factory
class  ai::register_goal_factory< GOAL >

Namespaces

namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.



Detailed Description

Definition in file goal.hpp.

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