#include "../default/contexts.hpp"#include "component.hpp"#include <stack>#include <deque>

Go to the source code of this file.
Classes | |
| class | ai::goal |
| class | ai::target_unit_goal |
| class | ai::target_location_goal |
| class | ai::protect_goal |
| class | ai::protect_location_goal |
| class | ai::protect_unit_goal |
| class | ai::protect_my_unit_goal |
| class | ai::lua_goal |
| class | ai::goal_factory |
| class | ai::register_goal_factory< GOAL > |
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Definition in file goal.hpp.
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