#include "mp_game_settings.hpp"#include "random.hpp"#include "simple_rng.hpp"#include "map_location.hpp"#include "variable.hpp"#include "serialization/binary_or_text.hpp"#include "boost/shared_ptr.hpp"

Go to the source code of this file.
Classes | |
| class | game_classification |
| struct | wml_menu_item |
| class | game_state |
Namespaces | |
| namespace | t_translation |
Typedefs | |
| typedef boost::shared_ptr < team_builder > | team_builder_ptr |
Functions | |
| void | write_players (game_state &gamestate, config &cfg, const bool use_snapshot=true, const bool merge_side=false) |
| void | extract_summary_from_config (config &cfg_save, config &cfg_summary) |
Definition in file gamestatus.hpp.
| typedef boost::shared_ptr<team_builder> team_builder_ptr |
Definition at line 36 of file gamestatus.hpp.
Definition at line 375 of file gamestatus.cpp.
References config::add_child(), config::child(), config::child_or_empty(), config::child_range(), config::empty(), config::find_child(), and get_independent_image_path().
Referenced by savegame::save_index_class::rebuild().


| void write_players | ( | game_state & | gamestate, | |
| config & | cfg, | |||
| const bool | use_snapshot = true, |
|||
| const bool | merge_side = false | |||
| ) |
Definition at line 165 of file gamestatus.cpp.
References config::add_child(), config::child_range(), config::find_child(), config::get(), game_state::snapshot, game_state::starting_pos, and str_cast().
Referenced by play_game().


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