#include "exploder_utils.hpp"#include "game_config.hpp"#include "serialization/string_utils.hpp"#include <png.h>#include <zlib.h>
Go to the source code of this file.
Functions | |
| std::string | get_mask_dir () |
| std::string | get_exploder_dir () |
| void | masked_overwrite_surface (surface dest, surface src, surface mask, int x, int y) |
| bool | image_empty (surface surf) |
| void | save_image (surface surf, const std::string &filename) |
| std::string get_exploder_dir | ( | ) |
Definition at line 54 of file exploder_utils.cpp.
References game_config::path.
Referenced by cutter::find_configuration().

| std::string get_mask_dir | ( | ) |
Definition at line 48 of file exploder_utils.cpp.
References game_config::path.
Referenced by cutter::load_masks().

| bool image_empty | ( | surface | surf | ) |
Definition at line 137 of file exploder_utils.cpp.
References surface_lock::pixels().
Referenced by composer::compose().


Definition at line 63 of file exploder_utils.cpp.
References surface_lock::pixels().
Referenced by composer::compose(), and main().


| void save_image | ( | surface | surf, | |
| const std::string & | filename | |||
| ) |
Definition at line 170 of file exploder_utils.cpp.
References surface_lock::pixels(), and pos.
Referenced by create_image_base(), create_image_blend_functor(), and main().


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