Classes | Namespaces | Functions

editor/map/editor_map.hpp File Reference

#include "../editor_common.hpp"
#include "../../map.hpp"
#include "../../map_label.hpp"
#include "unit_map.hpp"
#include "tod_manager.hpp"
#include "gamestatus.hpp"
#include <deque>
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Classes

struct  editor::editor_map_operation_exception
struct  editor::editor_map_integrity_error
struct  editor::editor_map_load_exception
struct  editor::editor_map_save_exception
class  editor::editor_map
 This class adds extra editor-specific functionality to a normal gamemap. More...

Namespaces

namespace  editor
 

Manage the empty-palette in the editor.


Functions

editor_map_load_exception editor::wrap_exc (const char *type, const std::string &e_msg, const std::string &filename)
 Exception wrapping utility.
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