Classes | Namespaces | Functions

dialogs.hpp File Reference

#include "map_location.hpp"
#include "construct_dialog.hpp"
#include "network.hpp"
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Classes

class  dialogs::unit_preview_pane
 Show unit-stats in a side-pane to unit-list, recall-list, etc. More...
struct  dialogs::unit_preview_pane::details
class  dialogs::units_list_preview_pane
class  dialogs::unit_types_preview_pane

Namespaces

namespace  dialogs
 

Various uncategorised dialogs.


Functions

void dialogs::advance_unit (const map_location &loc, bool random_choice=false, bool add_replay_event=false)
 Function to handle an advancing unit.
int dialogs::advance_unit_dialog (const map_location &loc)
 Lets the user to select a unit advancement.
bool dialogs::animate_unit_advancement (const map_location &loc, size_t choice, const bool &fire_event=true)
 Actually levels a unit up.
void dialogs::show_objectives (const config &level, const std::string &objectives)
std::string dialogs::load_game_dialog (display &disp, const config &terrain_config, bool *select_difficulty, bool *show_replay, bool *cancel_orders)
 Allow user to select the game they want to load.
void dialogs::show_unit_description (const unit_type &t)
void dialogs::show_unit_description (const unit &u)
network::connection dialogs::network_send_dialog (display &disp, const std::string &msg, config &cfg, network::connection connection_num)
network::connection dialogs::network_receive_dialog (display &disp, const std::string &msg, config &cfg, network::connection connection_num)
network::connection dialogs::network_connect_dialog (display &disp, const std::string &msg, const std::string &hostname, int port)
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