#include "map_location.hpp"#include "construct_dialog.hpp"#include "network.hpp"

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Classes | |
| class | dialogs::unit_preview_pane |
| Show unit-stats in a side-pane to unit-list, recall-list, etc. More... | |
| struct | dialogs::unit_preview_pane::details |
| class | dialogs::units_list_preview_pane |
| class | dialogs::unit_types_preview_pane |
Namespaces | |
| namespace | dialogs |
Various uncategorised dialogs. | |
Functions | |
| void | dialogs::advance_unit (const map_location &loc, bool random_choice=false, bool add_replay_event=false) |
| Function to handle an advancing unit. | |
| int | dialogs::advance_unit_dialog (const map_location &loc) |
| Lets the user to select a unit advancement. | |
| bool | dialogs::animate_unit_advancement (const map_location &loc, size_t choice, const bool &fire_event=true) |
| Actually levels a unit up. | |
| void | dialogs::show_objectives (const config &level, const std::string &objectives) |
| std::string | dialogs::load_game_dialog (display &disp, const config &terrain_config, bool *select_difficulty, bool *show_replay, bool *cancel_orders) |
| Allow user to select the game they want to load. | |
| void | dialogs::show_unit_description (const unit_type &t) |
| void | dialogs::show_unit_description (const unit &u) |
| network::connection | dialogs::network_send_dialog (display &disp, const std::string &msg, config &cfg, network::connection connection_num) |
| network::connection | dialogs::network_receive_dialog (display &disp, const std::string &msg, config &cfg, network::connection connection_num) |
| network::connection | dialogs::network_connect_dialog (display &disp, const std::string &msg, const std::string &hostname, int port) |
| Generated by doxygen 1.7.1 on Thu May 24 2012 01:03:46 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |