Deprecated List

Member ai::testing_ai_default::fallback_to_other_ai::on_create ()
1.9.3 backward-compatibility hack - try to update the old default ai config.

Member game_events::conditional_passed (const vconfig &cond, bool backwards_compat)
r18803 [or] syntax

Member gui2::implementation::tbuilder_control::init_control (tcontrol *control) const
The control can initalise itself.

Member gui2::tcontrol::tcontrol (const unsigned canvas_count)
Used the second overload.

Member gui2::tfield< T, W, CT >::get_widget_value (twindow &window)
Use references to a variable instead.

Member gui2::twidget::dialog ()
The function was used to install callbacks to member functions of the dialog. Once all widgets are converted to signals this function will be removed.

Member gui2::twidget::twidget ()
use the second overload.

Member server::process_data_game (const network::connection sock, simple_wml::document &data)
r22619 a player advances to the next scenario of a mp campaign (notify_next_scenario)

Member t_translation::read_game_map (const std::string &str, std::map< int, coordinate > &starting_positions)
NOTE it's deprecated to use this feature. * Terrain strings are separated by comma's or an end of line symbol, for the last terrain string in the row. For readability it's allowed to pad strings with either spaces or tab, however the tab is deprecated. * A terrain string contains either a terrain or a terrain and starting loction. The following format is used [S ]T S = starting location a positive non-zero number T = terrain code (see read_terrain_code)

Member team_builder::init ()
r37519 [player] instead of [side] in starting_pos

Member unit::unit (const config &cfg, bool use_traits=false, game_state *state=NULL, const vconfig *vcfg=NULL)
1.9.2 'healable' instead of 'unhealable'
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