#include <boost/shared_ptr.hpp>

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Classes | |
| class | ai::lua_ai_context |
| Proxy table for the AI context. More... | |
| class | ai::lua_ai_action_handler |
| Proxy class for calling AI action handlers defined in Lua. More... | |
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Typedefs | |
| typedef boost::shared_ptr < lua_object_base > | ai::lua_object_ptr |
| Generated by doxygen 1.7.1 on Thu May 24 2012 01:03:29 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |