Experimental recruitment phase by Floris Kint. More...
#include "ca_testing_recruitment.hpp"#include "../actions.hpp"#include "../manager.hpp"#include "../composite/engine.hpp"#include "../composite/rca.hpp"#include "../composite/stage.hpp"#include "../../gamestatus.hpp"#include "../../foreach.hpp"#include "../../log.hpp"#include "../../map.hpp"#include "../../resources.hpp"#include "../../team.hpp"#include "../../wml_exception.hpp"#include "../../pathfind/pathfind.hpp"#include <numeric>#include <string>#include <vector>#include <algorithm>#include <iostream>#include <map>
Go to the source code of this file.
Classes | |
| class | ai::testing_ai_default::potential_recruit |
| class | ai::testing_ai_default::potential_recruit_converter |
| class | ai::testing_ai_default::fake_team |
| struct | ai::testing_ai_default::potential_recruit_sorter |
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| namespace | ai::testing_ai_default |
Defines | |
| #define | DBG_AI LOG_STREAM(debug, log_ai_ca_testing_recruitment) |
| #define | LOG_AI LOG_STREAM(info, log_ai_ca_testing_recruitment) |
| #define | WRN_AI LOG_STREAM(warn, log_ai_ca_testing_recruitment) |
| #define | ERR_AI LOG_STREAM(err, log_ai_ca_testing_recruitment) |
Functions | |
| static int | ai::testing_ai_default::average_resistance_against (const unit_type &a, const unit_type &b) |
| static int | ai::testing_ai_default::compare_unit_types (const unit_type &a, const unit_type &b) |
| static std::vector < potential_recruit > | ai::testing_ai_default::ai_choose_best_recruits (fake_team &t, int max_units_to_recruit, double quality_factor, bool counter_recruit) |
| static void | ai::testing_ai_default::ai_choose_recruits (fake_team &t, int max_units_to_recruit, double quality_factor, bool counter_recruit) |
| static void | ai::testing_ai_default::get_recruit_qualities (std::vector< potential_recruit > &recruit_list, fake_team &t, std::vector< fake_team > &fake_teams) |
| static void | ai::testing_ai_default::get_recruit_qualities (fake_team &t, std::vector< fake_team > &fake_teams) |
| static void | ai::testing_ai_default::get_recruit_quality (potential_recruit &rec, fake_team &t, std::vector< fake_team > &fake_teams) |
Variables | |
| static lg::log_domain | ai::testing_ai_default::log_ai_ca_testing_recruitment ("ai/ca/testing_recruitment") |
Experimental recruitment phase by Floris Kint.
Definition in file ca_testing_recruitment.cpp.
| #define DBG_AI LOG_STREAM(debug, log_ai_ca_testing_recruitment) |
Definition at line 50 of file ca_testing_recruitment.cpp.
Referenced by ai::testing_ai_default::compare_unit_types(), ai::testing_ai_default::fake_team::fake_recruit(), and ai::testing_ai_default::get_recruit_qualities().
| #define ERR_AI LOG_STREAM(err, log_ai_ca_testing_recruitment) |
Definition at line 53 of file ca_testing_recruitment.cpp.
Referenced by ai::testing_ai_default::testing_recruitment_phase::do_recruit(), and ai::testing_ai_default::fake_team::fake_recruit().
| #define LOG_AI LOG_STREAM(info, log_ai_ca_testing_recruitment) |
| #define WRN_AI LOG_STREAM(warn, log_ai_ca_testing_recruitment) |
Definition at line 52 of file ca_testing_recruitment.cpp.
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