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ai/testing/ca_testing_recruitment.cpp File Reference

Experimental recruitment phase by Floris Kint. More...

#include "ca_testing_recruitment.hpp"
#include "../actions.hpp"
#include "../manager.hpp"
#include "../composite/engine.hpp"
#include "../composite/rca.hpp"
#include "../composite/stage.hpp"
#include "../../gamestatus.hpp"
#include "../../foreach.hpp"
#include "../../log.hpp"
#include "../../map.hpp"
#include "../../resources.hpp"
#include "../../team.hpp"
#include "../../wml_exception.hpp"
#include "../../pathfind/pathfind.hpp"
#include <numeric>
#include <string>
#include <vector>
#include <algorithm>
#include <iostream>
#include <map>
Include dependency graph for ca_testing_recruitment.cpp:

Go to the source code of this file.

Classes

class  ai::testing_ai_default::potential_recruit
class  ai::testing_ai_default::potential_recruit_converter
class  ai::testing_ai_default::fake_team
struct  ai::testing_ai_default::potential_recruit_sorter

Namespaces

namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


namespace  ai::testing_ai_default

Defines

#define DBG_AI   LOG_STREAM(debug, log_ai_ca_testing_recruitment)
#define LOG_AI   LOG_STREAM(info, log_ai_ca_testing_recruitment)
#define WRN_AI   LOG_STREAM(warn, log_ai_ca_testing_recruitment)
#define ERR_AI   LOG_STREAM(err, log_ai_ca_testing_recruitment)

Functions

static int ai::testing_ai_default::average_resistance_against (const unit_type &a, const unit_type &b)
static int ai::testing_ai_default::compare_unit_types (const unit_type &a, const unit_type &b)
static std::vector
< potential_recruit > 
ai::testing_ai_default::ai_choose_best_recruits (fake_team &t, int max_units_to_recruit, double quality_factor, bool counter_recruit)
static void ai::testing_ai_default::ai_choose_recruits (fake_team &t, int max_units_to_recruit, double quality_factor, bool counter_recruit)
static void ai::testing_ai_default::get_recruit_qualities (std::vector< potential_recruit > &recruit_list, fake_team &t, std::vector< fake_team > &fake_teams)
static void ai::testing_ai_default::get_recruit_qualities (fake_team &t, std::vector< fake_team > &fake_teams)
static void ai::testing_ai_default::get_recruit_quality (potential_recruit &rec, fake_team &t, std::vector< fake_team > &fake_teams)

Variables

static lg::log_domain ai::testing_ai_default::log_ai_ca_testing_recruitment ("ai/ca/testing_recruitment")

Detailed Description

Experimental recruitment phase by Floris Kint.

Definition in file ca_testing_recruitment.cpp.


Define Documentation

#define DBG_AI   LOG_STREAM(debug, log_ai_ca_testing_recruitment)
#define ERR_AI   LOG_STREAM(err, log_ai_ca_testing_recruitment)
#define LOG_AI   LOG_STREAM(info, log_ai_ca_testing_recruitment)
#define WRN_AI   LOG_STREAM(warn, log_ai_ca_testing_recruitment)

Definition at line 52 of file ca_testing_recruitment.cpp.

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