Default AI (Testing). More...
#include "../../unit_map.hpp"#include "../composite/rca.hpp"

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Classes | |
| class | ai::testing_ai_default::goto_phase |
| class | ai::testing_ai_default::aspect_recruitment_phase |
| class | ai::testing_ai_default::recruitment_phase |
| class | ai::testing_ai_default::combat_phase |
| class | ai::testing_ai_default::move_leader_to_goals_phase |
| class | ai::testing_ai_default::move_leader_to_keep_phase |
| class | ai::testing_ai_default::get_villages_phase |
| class | ai::testing_ai_default::get_healing_phase |
| class | ai::testing_ai_default::retreat_phase |
| class | ai::testing_ai_default::simple_move_and_targeting_phase |
| class | ai::testing_ai_default::leader_control_phase |
| class | ai::testing_ai_default::passive_leader_shares_keep_phase |
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| namespace | ai::testing_ai_default |
Default AI (Testing).
Definition in file ca.hpp.
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