gui/auxiliary/window_builder/text_box.cpp

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00001 /* $Id: text_box.cpp 52533 2012-01-07 02:35:17Z shadowmaster $ */
00002 /*
00003    Copyright (C) 2008 - 2012 by Mark de Wever <koraq@xs4all.nl>
00004    Part of the Battle for Wesnoth Project http://www.wesnoth.org/
00005 
00006    This program is free software; you can redistribute it and/or modify
00007    it under the terms of the GNU General Public License as published by
00008    the Free Software Foundation; either version 2 of the License, or
00009    (at your option) any later version.
00010    This program is distributed in the hope that it will be useful,
00011    but WITHOUT ANY WARRANTY.
00012 
00013    See the COPYING file for more details.
00014 */
00015 
00016 #define GETTEXT_DOMAIN "wesnoth-lib"
00017 
00018 #include "gui/auxiliary/window_builder/text_box.hpp"
00019 
00020 #include "config.hpp"
00021 #include "gui/auxiliary/log.hpp"
00022 #include "gui/widgets/text_box.hpp"
00023 
00024 namespace gui2 {
00025 
00026 namespace implementation {
00027 
00028 tbuilder_text_box::tbuilder_text_box(const config& cfg)
00029     : tbuilder_control(cfg)
00030     , history(cfg["history"])
00031 {
00032 }
00033 
00034 twidget* tbuilder_text_box::build() const
00035 {
00036     ttext_box* widget = new ttext_box();
00037 
00038     init_control(widget);
00039 
00040     // A textbox doesn't have a label but a text
00041     widget->set_value(label);
00042 
00043     if (!history.empty()) {
00044         widget->set_history(history);
00045     }
00046 
00047     DBG_GUI_G << "Window builder: placed text box '"
00048             << id << "' with definition '"
00049             << definition << "'.\n";
00050 
00051     return widget;
00052 }
00053 
00054 } // namespace implementation
00055 
00056 } // namespace gui2
00057 
00058 /*WIKI
00059  * @page = GUIWidgetInstanceWML
00060  * @order = 2_text_box
00061  *
00062  * == Text box ==
00063  * @begin{parent}{name="gui/window/resolution/grid/row/column/"}
00064  * @begin{tag}{name="text_box"}{min="0"}{max="-1"}{super="generic/widget_instance"}
00065  * @begin{table}{config}
00066  *     label & t_string & "" &          The initial text of the text box. $
00067  *     history & string & "" &         The name of the history for the text
00068  *                                     box.
00069  *                                     A history saves the data entered in a
00070  *                                     text box between the games. With the up
00071  *                                     and down arrow it can be accessed. To
00072  *                                     create a new history item just add a
00073  *                                     new unique name for this field and the
00074  *                                     engine will handle the rest. $
00075  * @end{table}
00076  * @end{tag}{name="text_box"}
00077  * @end{parent}{name="gui/window/resolution/grid/row/column/"}
00078  */
00079 
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